Did we already forget about Battletoads?
I beat Battletoads a ton when I was a kid, we never beat the Turtles game.
I beat both back in the day. I definitely feel like battletoads was the more difficult of the two.
Lion King on SEGA Genesis?
Takeshi’s Challenge?
Dragon’s Lair?
Ninja Gaiden?
Marble Madness?
Battletoads?
Fuckin battletoads. WAY harder than turtles.
IMHO Elden Ring isn’t the most difficult fromsoft game.
That honor goes to Sekiro.
Elden Ring may in fact be the easiest From game tbh.
You might be inclined to say that if you don’t really know much of the games From has made.
The Adventures of Cookie and Cream on PS2 was a very easy game by comparison.
Lol, okay fair, but I think it’s pretty common to be referring to the “soulslike” genre when you say a From game.
Honestly, if you go back and play the older souls games after Elden Ring, you’ll see that they’re a lot easier than Elden Ring, unless you summon Mimic Tear for every boss fight, I guess. But on a “player vs boss” scale, the fights in the older games are much easier than some of the later ones in Elden Ring (especially if you factor in the DLC).
I have hundreds of hours in all the Souls games. I still say Elden Ring is easiest overall.
The thing that makes Elden Ring much easier is the fact that there is always somewhere else the player can make progress. In Dark Souls, you follow a more or less linear path and if you felt underleveled you had to grind enemies because you could not make any further progress until you pass where you got stuck. In Elden Ring, you can go to a different area completely and make a bit more progress there. From Limgrave, the player can choose to go to Stormveil, skip Stormveil and go to Liurnia Lake, go to Southern Limgrave, or go to Caelid if they’re a psycopath. This is in addition to all the helpers From has given players. Strong magic (compared to Souls games), Summons that are available to the player literally anywhere on top of the same Gold Message Summons from the Souls games, two moves that give players i-frames, etc.
Sure, if you play it like its a Souls game then it might seem hard, but if you play it as the action adventure RPG it is designed to be, the game is significantly easier than Souls games.
I get what you’re saying, but I feel like you’re way underselling how hard the Elden Ring bosses are compared to the Dark Souls bosses (the actual bosses, not the re-used late-game enemies with bigger health pool in random dungeons). I don’t think there’s a single Dark Souls boss that comes anywhere close to any of the bosses from Morgoth and onward (Fire Giant excluded, obviously). Morgoth, Godfrey, Radagon, Malenia, and all the DLC bosses are much harder than anything the Souls series has seen (unless you count broken/janky mechanics like Witch of Izalith’s garbage-tier hitboxes).
I suppose, but the player could very easily overlevel themselves to make the bosses very easy in Elden Ring. Can’t do that without a big, boring, repetitive time investment in Dark Souls, farming the same enemies in the same location.
Might be worth clarifying Demon’s Souls and onward, some of us are old enough to have played Armored Core.
Armored Core series, but those have always had a way to cheese through the campaign, almost universally.
Elden Ring isn’t difficult, it’s tedious and repetitive. I really didn’t like it
I 100% agree. Sekiro is my favorite of them all.
Just came in here to support Sekiro
I think you mean the hardest Fromsoft game you liked. Go Beat the original armored core and get back to me. you could also give last raven a shot.
That honor goes to Demon’s Souls…
Not sure why you were downvoted. I found Demon Souls was frustrating more than difficult but to each their own.
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Nah Sekiro is great. Sometimes I just pull it up and play it a couple of days because it’s so satisfying. I think Sword Saint Isshin is supposed to be the hardest boss, and it definitely takes a lot of runs until you have him memorized. But on NG+ I first-, or second-tried him. I think all Sekiro bosses are pretty chill once you know them.
Consort Radahn however… I don’t know if I have the will to ever struggle through this fight again
the chief irony of this game is turtles are supposed to be good at swimming underwater.
Zelda 2: “Hold my beer”
I am error.
If all else fails, try fire.
Zelda 2 wasn’t difficult, it was a mistake.
When it’s so difficult that the developers can’t get it right, that’s how you know it’s the hardest.
Stellaris?
That goddamn seaweed.
the horror . . . the horror
I was scrolling to find this post. I used to be able to beat that level on command a gazillion years ago. I retried it recently on the turtles anthology game on the ps5 and it was brutal even with the rewind feature.
I’ve started to hate the term “Hardest”.
Give me two months in Unity, and I can make a game that’s “harder” than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of “How the fuck are you supposed to XXX” responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They’re getting difficulty right.
Impossiblest? Difficulter? Most hard?
I guess I’m the only one who remembers E.T. for Atari?
Never played it but I thought it’s mainly known for being a terribly bad game. Or is it bad because it’s too hard?
It’s fucking tedious, it’s win conditions are nearly impossible, and it’s controls suck. You have to collect phone pieces in a pit and then find and stand in an unmarked tile for an undeclared amount of time with no enemies on the screen to win and the win screen doesn’t even differentiate itself from the lose screen. Speedrun with no glitches is under a minute. It’s length of gameplay is purely designed on the fact that it’s just a badly made game.
Battletoads would like a word
Imagine souls games giving you only three lives before sending you back to the very beginning of the game.
Duck Hunt anyone ?. I think I got to middle 20s level. I hate that dog for mocking me on my last level before dying. I almost wish there was a game where I could shoot that dog instead of the ducks.
I got all the way through the game once, it reset back to super slow after level 99. I almost lost when that happened because I was so used to it being lightning quick heh.
Elden Ring felt pretty easy. The first 10 hours were brutal, but once I adjusted, it was pretty easy.
Eh ER is choose your own difficulty. It can be really easy or impossibly hard based on the limitations you place on yourself.
Try level capping at 80. Makes the DLC difficult. Also makes you summonable by me, which I could really use right now.
Everyone is just forgetting about IWBTG
Battletoads
literally impossible to beat (in 2-player mode)
not the herpetology-themed NES game in the meme
Some of you have never Wanna be the Guy and it shows.