• Blue_Morpho@lemmy.world
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    2 months ago

    He’s right. Everyone hated the idea of any always online DRM to play the disc you bought in a store. Steam backed off with options for a game to sometimes work offline and a pinky promise to free your games if Gaben died and the new owner decided you own nothing.

    It’s weird, people hate the current DRM system for games and love Steam. Yet it was Steam that pioneered it. If Steam failed, there’s a chance we would still own games instead of them being tied to online DRM verification.

    Steam is the benevolent dictator but that’s not going to last forever.

      • Corkyskog@sh.itjust.works
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        2 months ago

        I remember, buy game. Enter CD key “key already taken” Return game “sorry, box is open we don’t take media returns” Rage.

        • explodicle@sh.itjust.works
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          2 months ago

          “Actually this disc is defective. I’d like to exchange it for a new one.”

          This trick will be useful if you ever go back to 1999.

      • index@sh.itjust.works
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        2 months ago

        He didn’t say valve created DRM he said that steam pioneered it. Don’t revision people comments.

        • sep@lemmy.world
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          2 months ago

          Had to google “pinoneered”, but it say: “developed or be the first to use or apply” and i do not think valve did either.
          They have an easy way for developers to implemet drm by require steam services tho.
          But in my opinion it is better there are few well understood methods instead of a million uniqe ones. Incase there is a world this have to be reverse engeneered.

          • Blue_Morpho@lemmy.world
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            2 months ago

            I used pioneered because it has the context of one of many.

            A pioneer is the name you give to people who go out and explore new things.

            Apple was a pioneer in home computers. That doesn’t mean they invented the first home computer. It means they were one of the first.

            Edit: since you disagree, name a single player game from before 2004 with online DRM. When HL2 came out, you could not play it without it checking online each time ( they later relaxed the always online DRM). It wasn’t registration where you enter a key once and you were fine forever.

      • Blue_Morpho@lemmy.world
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        2 months ago

        I referenced DRM in the context of online DRM.

        American pioneers didn’t discover that America existed. They went out with maps from earlier explorers and settled.

        Can you name any online DRM single player game that came out before HL2 and was as popular as Half Life 2? I played fps’s and rts’s in 2004 and none of them required online DRM.

        The Steam hate was huge on forums I frequented. (Arstechnica, Slashdot, Usenet)

        • ampersandrew@lemmy.world
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          2 months ago

          To be a pioneer is to be the first to do something. In the context of American pioneers, they were Western settlers, who intended to actually live in the place rather than just chart it. If you put enough qualifiers in front of it that I don’t think are necessary to the argument, like “single player”, then sure, they were probably pioneers. I can find an old RTS from a failed digital distribution platform a few years earlier that also seems to qualify, but fine. Even still, there’s no world where we didn’t have Steam and then online DRM didn’t become standard, because you’d have to ignore the world we lived in post-Napster that led to iTunes, which had online DRM at the time. The lack of it in video games was likely due to middleware partners having not invented the solution for it yet, but I guarantee you they were working on it (SecuROM was only a few years later), as both piracy and used copies were the enemy of the video game industry for decades, and aggressive DRM measures at the time would even negatively interface with and end up breaking some users’ disc drives. Combine that with how lucrative MMOs were turning out to be for their recurring revenue, and there was no way we weren’t rapidly converging on exactly what Steam and live service games ended up being.

          The Steam hate back then was as prevalent as you say, and it earned it, particularly back then.

          • Blue_Morpho@lemmy.world
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            2 months ago

            who intended to actually live in the place rather than just chart it.

            Exactly. They didn’t discover it. They settled it after discovery.

            single player

            That’s a critical qualifier because of course if it’s an online game, it requires you to be online.

            So saying EverQuest checked to see if you were online when you went online to play doesn’t make a point.

            I can find an old RTS from a failed digital distribution platform a few years earlier that also seems to qualify

            If you can find it, then name it?

            Combine that with how lucrative MMOs

            Of course if you are playing an online game it knows that you are online!

            Sure we would have ended up with Steam, but maybe not as quickly. The massive success of Steam is what caused all other large shops to copy Steam. Which is how we ended up with so many different launchers

            • ampersandrew@lemmy.world
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              2 months ago

              They were the first to settle it (from a Western perspective). That’s what they were pioneers of.

              There are tons of online games that don’t require you to be online. We know exactly how to do that, whether it’s providing LAN or private servers, but the industry is happy to let you forget that. The difference with MMOs is that they charged a subscription that people were willing to pay and, for a long while at least, it was impossible to pirate, which was a goal of the industry for a long time. By no coincidence, Steam was the first big digital distribution platform right as broadband became mainstream.

              And sorry, it was a third person shooter called Tex Atomic’s Big Bot Battles, not a real time strategy. I confused my acronyms in my head while typing.

    • usrtrv@sh.itjust.works
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      2 months ago

      No, that’s what consumers like you are thinking in hindsight and unrelated.

      The context Gabe is talking about is when he was approaching publishers. They were just being anti tech and believing in traditional brick and mortar. They were definently pro-DRM. They just couldn’t fathom a digital marketplace.

      • Kecessa@sh.itjust.works
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        2 months ago

        Maybe you weren’t old enough to remember it, but people were pissed and swore they would forever boycott Steam when it released

        • usrtrv@sh.itjust.works
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          2 months ago

          But it’s not what the quote is talking about. You’re just correlating different things.

    • charade_you_are@sh.itjust.works
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      2 months ago

      What a load of fucking shit. My “everyone” loved the fact that we didn’t have to keep track of stupid garbage fucking DVDs and keep track of some license key.

    • sep@lemmy.world
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      2 months ago

      Steam pioneered always on drm? Do you have a source? I thougt that was ubisoft and maxis primarily. That developers use steam services to implement their always on drm is something else. But it is the developers that have to click that checkbox.

      • Blue_Morpho@lemmy.world
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        2 months ago

        Ubisoft? They didn’t start their online DRM UB Play until 2009. That’s 5 years after Steam.

        Neither did Maxis. I never played Sims or SimCity 3000 but Google says as late as 2013, Sims 4 didn’t have online DRM for single player mode.

  • Sam_Bass@lemmy.world
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    2 months ago

    Guess nobody remembers when Steam first started out and had enough bugs and compatibility issues that they spurred a lot of hatred evinced by the pump icon shoving into and out of a user’s butt. Can’t seem to find a graphic of it anywhere these days but it was funny back then

    • Psythik@lemmy.world
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      2 months ago

      Yeah seriously, Steam was universally hated at the time. Anyone else remember this gif?

      (Sorry for the imgur link BTW, but Voyager uses the default Android upload dialog and it’s AWFUL. Half the time the picture I want to upload isn’t there, even if I directly navigate to the folder it’s in.)

    • BigPotato@lemmy.world
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      2 months ago

      I remember Green Steam on dialup. The steam loading bar frolicking across the screen, left AND sometimes right. No “offline” mode. And, of course, being the only way to play Half Life 2.

  • trag468@lemmy.world
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    2 months ago

    I sent them an angry email when I bought my first house. I had purchased a physical copy of a game because I was waiting for my Internet to get turned on. I wasn’t able to play because it required an internet connection to complete the registration. I was so mad. I told them I would never buy another thing from Valve. That turned out to be the lie of the century. I was super wrong and Valve has been a company you can be proud of for decades. I often think about what a jackass I was for sending that email.

    • index@sh.itjust.works
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      2 months ago

      Valve has been a company you can be proud of for decades.

      So proud of a company whos ceo built a billion dollar fleet of mega yachts abducting kids into gambling.

        • Jiggle_Physics@lemmy.world
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          2 months ago

          Especially since the most expensive ones are - an experimental fishing vessel designed as a test platform for better eco-stewardship in the fishing industry, a mobile hospital that travels to places that can’t afford hospitals, or are experiencing a major catastrophe that has left their medical facilities overwhelmed, one of the most advanced scientific vessels when it was built, and more plans for boats with purposes like these.

          Yes, there are luxury ones, but, as far as billionaire’s production of super yachts go, Gabe is still the least worst billionaire I personally know of.

  • woelkchen@lemmy.world
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    2 months ago

    Even the launch version of HL1 was a great game but gosh, were Valve a crappy company back then. HL1 shipped with a bunch of trailers, so far, so good. But update patches contained mandatory new trailers. That was dialup era and downloading the updates cost much more money because of those stupid trailers. Then came Steam and made it worse. Imagine the pushback to ads in Windows 10 but add to the annoyance the fact that the annoyances also cost money. Broadband was still just getting started. My family certainly couldn’t afford it and they could even less so afford me being online on dialup all the time. So my more wealthy friend passed me CDs with the last non-Steam updates, mods like Counter Strike. Me having been a dumb kid would have ruined my family’s livelihood otherwise.

  • Grimy@lemmy.world
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    2 months ago

    That tracks, everyone still owned their games back then. At least Gaben got his 8 yatchs though.

  • Spiralvortexisalie@lemmy.world
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    2 months ago

    Yeah I am old enough to remember it being just a launcher (ala Ubisoft or EA games) for Half life 2 and a way to counter-strike with no mods. TBH I thought it was gonna fail hard and then after a decade of success, even I was stuck on steam. Also to add originally they only sold valve games as literally no third party was willing to give them a cent and they were short on IP.