Yeah, it’s no Baldur’s Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I’d say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I’d say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you’d like after scouting it out, which feels satisfying. It’s RPG-lite, which manifests as a pretty good action game with some story branching, and I’m not upset about that, as much as I’d prefer they lean into the RPG stuff harder.
Everyone was experimenting with their own lousy DRM, including those that had activation limits and would require a phone call to reset them.
They made a pretty big promise in Alyx, which he acknowledged in the documentary. It’s also been about 5 years since Alyx was announced and released around the Game Awards, so given that promise that they made 5 years ago, maybe this year is the year.
I’ve only got a few. Several of them don’t really track hours, but I know I’ve put over 1000 into them. Games like Super Smash Bros. (Melee, Brawl, and 4) and Rock Band 2.
Other than those, the only one I’ve measurably put 1000 hours into is Skullgirls, but Guilty Gear Strive will likely get there in a few years. Skullgirls is a game with so much depth that I can’t imagine ever getting bored of it. If anything, I’d just lose motivation because I can’t see the path to improving, but I’ll definitely never see every permutation of strategies you can employ by combining characters together. Guilty Gear Strive has so many creative ways to use its expanded Roman Cancel system that any Evo highlight reel is full of creative ways out of situations that you’ve never seen before.
You can pay for online multiplayer and not have an offline option on consoles. There’s no reason to believe that paying for it would make more games playable offline.
You don’t remember pre-Steam then, because it was already headed down this path. Piracy and used copies have been the boogieman for a long time, and doing anything they can to prevent both was always the natural destination of the industry, unless more people start shopping on GOG.
I don’t think I ever pitched a subscription as being better than ownership, just that your joke is divorced from the reality of the situation and the way Microsoft has operated for over a decade, and that’s why the joke didn’t land. Microsoft won’t get a stranglehold on the market, despite their best efforts.
What do you think consoles are? They are just a pc with proprietary software and hardware.
You are missing the distinction by several miles. A short list includes the lack of cert, the availability of competitors on the same platform, and backward compatibility whether they like it or not. If the value proposition is as poor as you expect it to be, then the launch of a portable Xbox will hardly be noticed next to the Steam Deck, but the more likely scenario is that it’s basically a Steam Deck that plays nicer with Game Pass and anti cheat technologies because it’s actually Windows under the hood. You’ve demonstrated a large lack of understanding about what’s changed between 6th gen consoles and today, but the short explanation is that I don’t see a reason to expect Microsoft to charge you for Halo again on this new platform, because it would be marketing suicide among plenty of other reasons.
There seem to be a lot of people here who haven’t gotten the memo that future Xboxes are likely to just be disguised Windows PCs, because they’re mostly interested in Game Pass and know they can’t compete otherwise. On an open platform, they couldn’t stop you from continuing to play your old games. They really don’t care about you re-purchasing their old games because they want you to rent a library. That’s why your joke was bad.
Those are supported platforms, yes. Many of them are redundant because the same license gives to access to the game on multiple platforms. I’m not defending them; your joke didn’t land because they don’t typically make you buy the same games over again. I’m a Linux fanboy and don’t own a Series X; I have no reason to defend Microsoft. Just make better jokes next time.
They haven’t really had a history of making you purchase them again. If you’ve got them now, you’ll still be playing the copies you already bought.
That’s Nintendo’s MO, not Microsoft’s.
In all likelihood, this would be a handheld PC that solves the problems that Windows has in that space.
That few years is going toward making Windows less of a hindrance on handhelds and likely not so much into the hardware itself.
Hopefully they got the memo that PC games need shader compilation steps, and then it ought to be fine.
You can tune out and do something passive while the ad plays, and eventually the information you wanted will appear, as opposed to trying desperately to find your article as you scroll and having pop ups and other things interrupt you as you read. Perhaps this is all just a matter of perspective though.
From the reader’s experience, sites like IGN became completely unusable without ad blockers; I still remember the X-Men (2? Origins: Wolverine?) ad where Wolverine slashed through the page in a flash animation that prevented you from clicking on the thing you wanted to read underneath it. Then the information that you wanted could have been communicated in a headline, and it just becomes frustrating. That said, I’ll still reviews if they didn’t annoy me too much on my way there. I’ll still read Schreier when it isn’t paywalled. I read NY Times articles like the one they just did on Alexey Pajitnov. Rebekah Valentine and Jordan Middler do great work. In a lot of other cases, opinionated essays on video games benefit greatly from supporting footage in video format, and even without ad blockers, the YouTube experience is far less annoying on average.
I’ve been playing little else besides Divinity: Original Sin II for the past few months, and before I get into a list of criticisms of it, I want to stress that I still think the game is good; it’s just that everything about Baldur’s Gate 3 is better by comparison. Like Original Sin 1, D:OS2 is becoming a slog toward the end of the game. The solutions to so many quests are either unintuitive or purposely hidden. I don’t like to play with a walkthrough open while I play games, so there are a lot of quests left undone, and every quest matters in this game, because each level scales so hard. I’m frequently one level under where I ought to be, and that’s the difference between a fight being a cake walk or being just challenging enough that it takes me 3 or 4 tries to get through it, which is lengthening this playthrough substantially. Even things I initially liked about their RPG systems, like the action point system in D:OS2, are starting to wear on me, as I’m now finding it doesn’t solve problems as well as D&D5e. In fact, after finishing Baldur’s Gate 3, I was confident that Larian’s next game will also be just as great regardless of the D&D license, but now I’m wondering how much of BG3’s brilliance was Larian getting better at their craft after D:OS2 and how much of it was D&D rules doing a lot of heavy lifting. Surely Larian got better at writing, both characters and plot, after D:OS2 when building BG3, but will they still fall back on so many tedious RPG systems when left to their own devices, like the D:OS2 armor, cooldown, and source point systems? Will they still make each level scale so hard, and have so many of them that it incentivizes you to kill every NPC you can? I hope not. Hopefully they come up with something better for their next game.
They’ve been showing it for a while now, but it’s going to require Vanguard anti cheat, so that’s a deal-breaker for me.
Pirates have managed to run servers for tons of MMOs. The only thing stopping people from running servers themselves is that they’re not made available.
Personally I’ve never felt compelled to use the left touchpad, and I’ve never found a problem worth solving that the left pad would solve.