- cross-posted to:
- virtualreality@lemmy.world
- cross-posted to:
- virtualreality@lemmy.world
I got a quest 2 a few years back, and it blew my mind. We ended up getting my wife her own so we could play together. Now, my daughter plays a lot of gorilla tag, but other than that, they collect dust.
For me, the biggest thing that prevents me from using it more, is the isolation. You need to find an empty space and remove yourself completely from the world.
On my phone or Xbox, I still know what’s going on around me, and I can hop in, play for a bit, and still know what’s going on in my house. I can walk away for a moment and get back to what I was doing. In VR, it feels like more of an investment. If I’m not sure that I have plenty of time to disengage from reality, I’m not going to bother putting on the headset.
Also, I’m a sweater, and a soggy, foggy headset is just eww.
This definitely, vr is a lot of fun, especially with friends (in the game or sharing a headset while we all sit in the same room). But it isn’t worth setting it all up (especially if it is pcvr) when I could just play one of the 100s of pancake games I have collected over the years.
I imagine the insane price to entry is a big thing.
I had some disposable cash so I went with the index, I love it don’t get me wrong but, 1k is super fucking steep for an enjoyable system, and that’s ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner
Also a lot of people are lazy. VR requires you to move more than playing flat games. Also it requires a decent PC which is an added cost. As you said - when it works (Payday 2, Alyx) there is nothing better. When it doesn’t, you can end up with physical symptoms.
I’ve enjoyed my VR but rarely. When I game, I’m usually doing it to relax. Getting everything up and running, clearing space, etc so I can wear a device that makes my face sweat while I thrash about isn’t relaxing.
VR is the gaming equivalent of going to a fancy restaurant with a formal dress code. It’s nice once in a while, but most of the time I’d rather just make a sandwich and stay in.
Even though Facebook is a terrible inhumane corporation, they have the best product because it is lightweight, can be used without any base station and can be used without a pc-link.
The fact that a VR set requires at minimum a 5x5 feets space with a computer within the vicinity is definitely hurting the VR market.
So I just hope that we get something akin to the Quest but without the evil corporation bit.
When I played Elite Dangerous with a VR headset, man was it magical. But I won’t dedicate a small room and a PC just for that experience.
Yup, $1k for a decent headset, $1k for a decent GPU, and you also need space to play. It’s a pretty big barrier to entry before you even get into the limited selection of games.
You don’t need anything like that much for a Quest 2/3. Quest 2 is obviously a bit outdated, but I still have fun with mine.
I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!
I think it would take off if Facebook wasn’t involved
I personally don’t feel like spending 700 or how many euros to play beat saber on my ps5.
Other games that might be awesome in this is ones were you don’t need to move around but benefit from being able to look around, so flight sims, driving sims, but there the chair setups are better imo.
Can’t really think of much else, that’s why VR is on the decline, really limited number of fun games to be had, or it would require some paradigm shift, like a strategy game but you are playing on the inside of a globe, but then that game would have to survive on being a VR exclusive.
A VR mech game could be so baller. Also a remake of Black and White would work well. But generally yeah it’s just not a great medium for most games and while we have a lot of promising hardware we’re struggling to find ways to use it intuitively
I think after the bubble breaks it does down a bit well see some groups take their time to build really functional stuff. We don’t have good standards on how to interact in VR and it shows. We don’t have enough data on how to make people less motion sick. Basically the hardware is there but the software isn’t and that’ll take more time than we’ve been giving it, imo
Realistically though I think the fundamental limits on how you can interact in VR means while there may be a strong niche market, I don’t expect it to be a mainstream thing. Even if the prices drop a lot and the headsets get smaller there’s still a lot working against them
The whole hand thing already felt like a gimmick in the regular version of Black & White. How would a god game benefit in any way from VR?
A remake of Black and White would just be amazing, period
There’s just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren’t great for the hardware, there’s more graphical requirements, etc.
It’s an expensive gimmick.
Like 3D TVs.
Thought this too until I was gifted a headset, and found out I was dead wrong.
Btw they genuinely aren’t even that expensive anymore. Cheaper than a console, a phone is 3x the cost, and a gaming laptop 6x the cost.
I love the shit out of mine. Got the VrCover face pieces which keep sweat from being a problem. I mainly play heavily modded Skyrim VR and a few different exercise games. My son plays a ton of different games with his friends. I don’t think they are for everyone, but not a gimmick IMO.
Medical training in VR isn’t a gimmick. Your view of the uses is just too narrow.
Still seems fairly narrow, the field where you train for literal RL tasks but can’t train on actual RL objects because those are living beings is fairly narrow in itself. Not to mention that there is a fairly limited number of them where you actually have to use your hands on the patient directly considering the prevalence of keyhole type surgeries in recent years where the actual patient contact is not the surgeon’s hands anymore.
Anybody that says vr is a gimmick haven’t tried a vr racing rig. Not only the fun factor but I’m definitely a better driver now for it.
Flight in VR is truly something else. Not even a simpit can provide that level of immersion. You think jumping into a white dwarf system is spooky in Elite Dangerous? Try doing it with a headset on. When your cockpit is smoking, alarms are blaring, and the panic sets in, you will finally understand.
Yeah but I’d have to play elite dangerous
Fair lol. There are other games with good support but it’s the one I played the most in VR
Let’s be honest, any manufacturers/developers willing to embrace porn will successful. Everyone else is just picking gnat shit out of pepper, hoping it’ll turn to gold.
just picking gnat shit out of pepper
Thank you for this wonderful phrase that I will be using from now on.
I mean the hype has died down but I think it’s rather that VR is too expensive right now. I want VR but I don’t want it $500 much to get a novelty item.
I think using it as a big ass screen would be nice and I really want to Serious Sam and Subnautica on VR. The immersion is really good for VR and I’ve liked it a lot every time I’ve played it.
Still, you need a decent space in the living room. A good graphics card for the frame rate and the expensive headset and motion trackers to get the full experience. That’s a lot to ask for with the current economy.
You probably couldn’t pay me to use VR. The whole way of shutting yourself away from the world just to be stuck with a shitty UI that resembles RL interactions instead of the multitude of UI options abstraction can give you feels entirely unappealing.
You should try it when you get the chance, it’s absolutely bonkers. I had my reservations about it before I tried it and it was much better than I expected.
I mean I am absolutely open to try it at some demo event or something like that, just can’t see myself using it regularly because it is such a hassle to put on, take off, do anything else while you use it, limits so much what you can do while gaming both in an out of the game,… and I already very rarely use first person perspective in existing games that do have the option not to. I also like automation and streamlined UIs so the idea of doing every little shitty thing manually is utterly unappealing.
I sometimes use VR. I have a Quest 2. I just don’t really care for any of it outside of linking it up to my PC and playing custom tracks on Beat Saber or getting my wheel out for racing games.
One of the scariest experiences was getting Wreckfest (not sure if it supports VR now but it didn’t when I used it), stretching the 2D screen around me, jacking up the POV and having a heart attack when getting side swiped by a bus. That’s probably the most fun I’ve had with a VR Headset 😂
I’ve also played Civ V on VR just for shits and giggles because why not.
where are the vr holographs? i want a star trek holodeck in my house
holograph - A document written wholly in the handwriting of the person whose signature it bears.
I think you meant hologram. In which case, check it out: https://axiomholographics.com/devices/hologram-room/
VR always seemed like a gimmick to me. I ended up with a wii instead of a PS3 or 360 as a teenager and it made me bitter and resolved to avoid anything like motion controls or gimmicks in future purchases.
Not that the wii was a bad console but I ended up playing the virtual console and gamecube backwards compatibility more than anything else.
Wildly overpriced, except for the options owned by the devil. For fuck’s sake, “even with this Apple’s hilariously expensive flop” underlines how hard companies refuse to get it. To reach a wider audience - charge less. Reduce cost. Simplify and add lightness. the only company even trying is god-damned Facebook, and they’re still fumbling it.
You need low-latency 6DOF. Everything else is negotiable. Everything.
And for god’s sake, have an intermediate format. Ship a VR gizmo that only renders ten million floating dots… and guarantees it can show them at 200 Hz, with up-to-the-millisecond tracking. Disconnect that performance from computing power. And latency. Let an absolute potato, on the other side of the world, be capable of producing the magical dreamscape you’re standing in, without making you throw up.
There is potential here, maybe, in the future. But nothing really happening now. Outside of Beat Sabre and a couple of other fun kinda cool but then boring ones, my VR experience got stale quickly.
It’d be nice for there to be ‘halo software’ to raise market share, otherwise I think it’s circling the drain, suffering from the same feedback loop as SLI. It’s niche, so developers aren’t exactly clamoring to port things or make new offerings for it, which leaves consumers with less incentive to buy the hardware, which leaves developers with even less reason to touch it. Would Nintendo be in the console business if not for Zelda, Mario, and Tetris? Hard to tell
Antis have been killing VR for years already, Asgard Wrath 2 came out in December.