• taiyang@lemmy.world
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    1 month ago

    Games soon: modders removed the nail clipping mechanic for a 1600% performance boost (while also adding ultra wide support and removing the arbitrary 30fps cap in cutscenes); however the due to legal action the modder had to take it down or him and his family would be jailed and forced to pay $30 million for harming the company.

    • yamanii@lemmy.world
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      1 month ago

      You joke but this is exactly what people did to play Final Fantasy Origin on release, a mod that made everyone bald because the hair was the reason the game ran so bad lol.

      • taiyang@lemmy.world
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        1 month ago

        My joke is very very much inspired by real events. SE is notoriously bad at ports. Trying to play FFXVI and it goes to screensaver during cutscenes without mods. Amateur hour, haha.

        • yamanii@lemmy.world
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          1 month ago

          Oh the new one, my friend had to install razer chroma to finish a dungeon because apparently the game has some connection with it to change the color of the keyboard during that dungeon. Something about it making a lot of calls to that software if it couldn’t find it, ends up bringing the fps way down lol.

  • TSG_Asmodeus (he, him)@lemmy.world
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    1 month ago

    This was due to something that happened between (roughly, very roughly) 2005 and 2015. Games went from being made by a bunch of nerds who really wanted to make games, to a more corporate setting, to a marketing setting.

    Fifteen years ago QA would declare Alpha, Beta, etc, in that the build fit the criteria for each state. Then, marketing would set a date, and on that date, Alpha, Beta, etc would be ‘ready.’

    This lead to huge problems. There was a time where Alpha meant Feature Complete, and that there were only a few major crashes. Beta meant you had no, or virtually no, reproable crashes, game ending bugs, etc. (Then later) once marketing took over, it didn’t matter. Instead of Beta being a checklist, it was just ‘March 10th.’

    In addition to this, innovative and cool game design ideas are harder to sell visually than ‘we doubled the poly’s!’ So more and more focus was put on visuals to the point where marketing would assign things to the design team, IE. “It has to have battlefield COD tarkov CSGO TF2 Popular Game-like mechanics, gameplay, etc.”

    So now you get games shipped with incredible graphics and garbage stability. I’ve been on projects where crashes later in the campaign were changed from P1 to P2 because reviewers likely wouldn’t make it to the point where those would come up. (This is called ‘punting’.) In addition, having arbitrary dates decide major milestones means that builds are constantly broken, all through the process of creating them. You know how people get that ‘beta’ build of a game and ask why it’s so crash happy, why it runs like shit, etc? It’s because the game has literally never been stable. It’s been assigned Alpha and Beta based on a calendar, and time is never allowed to delay to fix issues. Add to that that the owners of game companies will give publishers absolutely asinine claims about how long a game will take. Most franchise games, ‘AAA’-wise, are made in 18 months. However, they often also had six months of pre-production before that. Marketing took that out, and focused on a game every 12 months. They used a secondary studio for the ‘B-Team’ and thus every second game in the series was made by said ‘B-Team’. B-Teams were given even less time, and often no pre-production, so the entire game would effectively be made in 12 months.

    Then they lay off 50-70% of the staff, and start all over.

    So if I may end this way, do not go into games. If you like them make them in your free time. You will be treated like an animal and be unemployed about 1/4 of the time if you choose the industry. Of all the people who I worked with in my first company, maybe six are still in games.

    Stay away.

  • Kushan@lemmy.world
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    1 month ago

    I feel like games have gotten less realistic in recent years. Like we had destructible terrain on the PS2 with red faction and games today still don’t really do it.

    • fishos@lemmy.world
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      1 month ago

      I still blame the advent of graphics. Look at final fantasy: up until 10, everything was simple graphics for the most part and storytelling was key. Then graphics began to explode and everything became about the visuals. One of the more modern Final Fantasy, 13, was basically a 30 hour tutorial in the beginning. Just stuck on rails getting cutscenes after cutscene. The same thing happened with other games around that time(roughly when the ps2 launched). Now everything is raytracing this, lighting that, dynamic shadows this.

      Don’t get me wrong, it’s all very cool. But it feels like the AAA focus went towards graphics and it’s taken the Indie scene (and Nintendo, love them or hate them), to keep pumping out creative and "just fun to play’ games.

      ETA: To be clear, I’m referring to the ratio of games. I know AAA masterpieces still exist. But games like Crysis used to be the exception, not the norm. Bleeding edge, test your hardware games used to be more rare and now almost every new AAA game is a hard drive, ram hogging behemoth for the sake of its graphics.

      • Denvil@lemmy.one
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        1 month ago

        Meanwhile I still play Mount & Blade: Warband. The graphics hold up today, but it’s not like they’re good. But the game is just so damn good they mean absolutely nothing.

        Edit: I should also mention I’m young, I’m sure somebody would point out that Warband isn’t old compared to a lot of games, but in my eyes 2010 (which was 14 years ago, that makes my young ass feel old too) is an old game, although I’m going to be honest, I totally thought it was from like 2006

        • fishos@lemmy.world
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          1 month ago

          I think your point stands well. You’re playing an older game despite less fancy graphics because the gameplay itself is engaging. 2010 counts as “old” in my book. Anything previous generation and beyond definitely isn’t “modern”.

        • Maggoty@lemmy.world
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          1 month ago

          but in my eyes 2010 (which was 14 years ago, that makes my young ass feel old too) is an old game, …

          I’m dead. I died of old age reading that. I played Wolfenstein 3D and Doom.

      • Serinus@lemmy.world
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        1 month ago

        I agree. FF is an interesting example though. It was always very much about the visuals, even when isometric. But it wasn’t just about the visuals as it seems to be now. The story has gotten less and less coherent over time.

        I actually really enjoyed 13, but this new stuff is awful. If I wanted an action RPG, there are better places for that.

        • brygphilomena@lemmy.world
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          1 month ago

          Final fantasy changed some core gameplay elements that, unfortunately for me, took them away from games I wanted to play.

          I like turn based combat. I liked relatively straight forward leveling and character/weapon progressions. I liked essentially a single gimmicky system like materia. Or the card games in 8.

          I hate the full action battles all the time now. It feels like the game is much more intense and twitchy. It ruins the pace of the story for me. It used to be something I would read my way through, explore at my own pace, take a journey. Stories aren’t always fast action, and that’s what I feel like the more modern battle system make the game feel like.

          • Serinus@lemmy.world
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            1 month ago

            Same. I understand the combat in the earlier games wasn’t great, and it’s was difficult to do something with it. But this direction wasn’t it.

            It 100% needed to remain turn/menu based for one.

      • fishos@lemmy.world
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        1 month ago

        It feels like old cartoons(Tom & Jerry/Looney Toons era) where they drew the background as a muted static cell and only freshly animated things that moved. Objects in games are either entirely real, or just a painting on a texture. We’re still at “if I can touch it, it’s probably important. Otherwise ignore it”.

    • Donkter@lemmy.world
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      1 month ago

      Unfortunately if you have walls today that get destroyed like Red Faction, you would get people complaining that it’s lazy and looks weird. But to get a wall to break with the standards we have now takes an exponential amount more processing power because not only do you need the walls to break “realistically” but it also has to render the super nice graphics on each little piece of that wall break.

        • Donkter@lemmy.world
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          1 month ago

          That’s actually exactly what I was going to add on to my post but decided against it. I assumed OP was talking about AAA games since those are the topic of this post. There’s plenty of indie games that have less worse graphics with breakable walls.

      • fishos@lemmy.world
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        1 month ago

        I disagree and counter with Minecraft. Art styles don’t need to be hyper realistic to accomplish immersion.

        • Maggoty@lemmy.world
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          1 month ago

          I counter with all the realism hype about Arma 3. Players were literally talking about the grass and moon cycles. Meanwhile the actual combat simulation part was worse than a game cooked up by the US Army Recruiting command.

          I swear if a wall didn’t break exactly right they would have written a 20 page dissertation on it and mailed it directly to the lead graphics artist.

          • fishos@lemmy.world
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            1 month ago

            Their existence doesn’t negate the people who enjoyed Minecraft. You basically said “the people who bought a hyper realistic sim expected hyper realism”. Yes, a tautology is a tautology.

            Again, plenty of people find non hyper realistic graphics satisfying. An entire Indie catalogue proves this. Games like Lethal Company or Among Us or Terraria or Stardew Valley are huge hits with pixel graphics or graphics from 1995.

            Your argument is boiling down to “well someone will complain, so might as well not even try”. It’s very cynical and defeatist. Acting like hype against Arma means no one else enjoyed anything. You take too much from other people’s opinions. Enjoy what you enjoy. Stop basing your opinions on what others on the Internet say.

            • Maggoty@lemmy.world
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              1 month ago

              That’s not it at all. You were talking about immersion and I’m just pointing out that some people see the environment as more important than the core gameplay mechanics. That doesn’t invalidate people who enjoy Minecraft. And yeah the problem is big game companies are listening to those gamers who are basically the squeaky wheel.

  • ShinkanTrain@lemmy.ml
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    1 month ago

    You know that’s fake cause they wouldn’t add physically interactible objects to modern games

  • rustydrd@sh.itjust.works
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    1 month ago

    Also 90% of the development time went into making this feature, so a few cuts had to be made in less important areas like gameplay and story.

  • Agent641@lemmy.world
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    1 month ago

    Then someone will introduce a “Disable toenail growth” mod which eats even more ram.