I’m panicking guys…

  • Sanctus@lemmy.world
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    2 months ago

    Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now

  • fsxylo@sh.itjust.works
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    2 months ago

    Oh this is a simple mechanic, should take a couple hours to implement!

    1 week of battling the code architecture and debugging data flow later

    Do I actually enjoy game dev? I guess so…

    • Akatsuki Levi@lemmy.world
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      1 month ago

      “Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”

  • The Snark Urge@lemmy.world
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    2 months ago

    Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you’ve learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.

  • PunchingWood@lemmy.world
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    2 months ago

    A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.

    Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.