It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that you guys recommend?

  • Spyro@lemmy.world
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    3 months ago

    The Talos Principle - It’s pretty much purely a puzzle game with a nice dose of philosophy to drive the story along. Some of the later puzzles can get pretty difficult, and some of the optional challenges will likely take you a good while to figure out without guides.

  • PlzGivHugs@sh.itjust.works
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    3 months ago

    I personally found the Inscryption scratched the same itch, albient in a different way. Its a very different game, being a sort-of narrative driven, Slay the Spire inspired card game. I won’t go into too much detail, given that spoilers, mechanical or narrative, take away a lot from the game, but I found that Inscryption did a great job of juggling a bunch of different mechanics to ensure I constantly had new tools to master, while also encouraging more lateral exploration through its plethora of secrets, and drip feeding story fragments to be peiced together as I progressed.

    • SmoothOperator@lemmy.world
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      3 months ago

      I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.

      I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.

  • Tahl_eN@lemmy.world
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    3 months ago

    Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.

    Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.

  • spedswir@lemmy.world
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    3 months ago

    The witness is a really interesting puzzle game that can be had for not that much.

    Or if you are looking for something more actiony then I would recommend remnant: from the ashes or remnant 2. Described as souls like with guns, but they really change up the formula I found with semi random worlds and bosses.

  • loo@lemmy.world
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    3 months ago

    Not a puzzle game, but Noita throws you right in without any explanation or tutorial. Everything is trial and error to the point where people complain that you can’t figure things out without the wiki. Love the game though, one of the most unique games I know.

    The Souls games never really held your hand either.

    Hollow Knight, The Binding of Isaac and Elite Dangerous are other games I can think of that want you to figure things out.

  • RightHandOfIkaros@lemmy.world
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    3 months ago

    I am not sure how handholdey it might seem to you, but Danganronpa 1-3 were pretty good at keeping me guessing what would happen next, but it is also good at giving the player the illusion of actually solving what was happening themselves. V3 was both the best and worst in this regard IMO. There are very few times where something is obvious or very easy, and likewise few times where a huge leap in logic is made or something is very obtuse/hard to know.

    If you haven’t tried them, maybe look intonthem to see if you’d like them?

    • Katana314@lemmy.world
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      3 months ago

      I remember distinctly Danganronpa’s problem with shock value.

      I finished the first case of the third game, and thought “Wow! That was incredible! I hadn’t anticipated that ending at all!”

      And then, once the dust on the case had settled, because of the effects of that change in circumstance, I had no interest in playing the rest of the game.

  • Voroxpete@sh.itjust.works
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    3 months ago

    If you’re liking the feeling of solving a mystery with no handholding, give Shadows of Doubt a look. 1920s detective noir set in an alt-history retro cyberpunk 1970s where the Coca-Cola corporation is the president of the USA. Yeah, that’s a mouthful, but what you get is a proper hard-boiled detective story where you are in total control of how you pursue every case. The game gives you an honest to God murder board with string and sticky notes. There’s no “detective mode” bullshit where you scan for clues and then the game solves the mystery for you. It’s completely on you to find the evidence, follow leads, canvas witnesses, scrub through security footage, stake out a suspect’s apartment or place of work, and finally make an arrest (and hope like hell you didn’t finger the wrong person). This all plays out in a fully simulated city district. Every room in every building can be entered. Every NPC has a complete life; a partner (maybe), a home (usually), a job, a medical history, a shoe size, fingerprints, the works.

    The voxel graphics aren’t for everyone, and there’s some areas where it’s less complete than others, but those only really stand out because of how shockingly complete the world is in so many other ways. All in all, it’s a brilliant game, and like nothing else out there.

    • bigboismith@lemmy.worldOP
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      3 months ago

      I’ve tried it, but couldn’t really get into it. Didn’t feel like there was much deduction, but more just evidence collecting. However I didn’t play for too long and I’m planning to try again. I assume it takes same time to get invested

    • SmilingSolaris@lemmy.world
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      3 months ago

      I love the concept but honestly I can’t solve shit. I even got a side mission once to take a picture of a vague description of a person who lived on the 4th floor of an apartment. Thankfully there was only one apartment on that floor. Unfortunately there were two people who lived there. And neither matches any of the descriptors.

      And that’s the side jobs. Murder? Forget about it, I got no clue.

      Any idea where I could learn?

  • SmilingSolaris@lemmy.world
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    3 months ago

    Man. I’ve been staring at this box trying to find the words for why you should play Pathologic 2. It’s hard, especially without spoiling anything. It is a game about a surgeon named artemy burakh who is tasked by fate to save a town from a plague. It is as if Russian Literature grew legs and used them to kick you in the dick. It is emotionaly a lot. It is skillfully a lot. It is mentally a lot and you are on a time limit and it is not fair. But it has a message for you. There is a beauty to that message and if I could I would force every person on this planet to experience it.

    But you will have to bleed for it. Please play it.

  • Tellore@lemmy.world
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    3 months ago

    Dread Delusion:

    • Great plot, lore, and writing in general
    • A lot of moral dilemmas to solve and hard choices to make
    • Choices don’t change much in gameplay, but they change a lot in writing and that is interesting to read
    • Doesn’t handhold player much, but is way smaller than Morrowind for example, way less content and side quests and thus feels more linear
    • Lowpoly/lowres and kinda rough even by lofi standards, but certain consistent aesthetic which creates coherent worlds that are fun to explore
    • Combat is way too easy, even bosses are not challenging; recently hard mode was added, but I haven’t tried
    • There are some minor bugs and glitches
  • formergijoe@lemmy.world
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    3 months ago

    The Witness is a good puzzle game where they give you the same kind of puzzle, but different areas have their own rules. They don’t tell you how the rules work, but they’re fairly intuitive and the ramp up in each area is good. Eventually you have to recall rules from previous puzzles. There are extra puzzles that go beyond the mold as well, but those are well hidden.

  • themoonisacheese@sh.itjust.works
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    3 months ago

    I heard good word about Paradise Killer, in which you’re also a detective and must figure out the truth

    The outer wilds is amazing. You should play it.

  • B0NK3RS@lemmy.world
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    3 months ago

    The Long Dark

    Survival game set in the cold Canadian wilderness. Most “survival” games are actually just boring crafting games but TLD is very different for me as it is mostly about exploring in the freezing cold with natural predators around to keep you on edge.

  • Console_Modder@sh.itjust.works
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    3 months ago

    There’s 4 puzzle games called The Room that I found really interesting. It starts with a puzzle box that opens up with each solved puzzle to eventually reveal spaces within the box that are bigger than the box itself. There’s something supernatural about these puzzle boxes and you get little clues about where it came from and who made it.