

I think I’d keep a lot of the core stuff, esspecially at lower levels, but at mid levels, I’d try and put a lot less emphasis on academic work, and more on practical implementation of those skills. For example, in place of a study of shakesphere, I might put a lesson on how ads are written. The point would still be to encourage better media literacy, but ads are something we see constantly in the modern world, and require an emphasis on critical thinking most literature analysis ignores. Another example might be a reduction in the amount of math classes, but requiring a skill that uses math practically, such as woodworking or 3D modeling, to try and practice logic and problem solving off-the-page.
Ideally, this would help cover a lot more real-world skills, and give students a chance to try a broader range of fields earlier, as well and encouraging a deeper and more applicable understanding of the underlying skills meant to be taught.










I went down this rabbit hole about a year ago, and didn’t have much luck. In the end, the best results I was able to get were from Steam’s Big Picture Mode on a Windows device, mostly launching Firefox (might have been Chrome?) with different launch arguments to immitate a smart TV.
Most available software either doesn’t support Linux well, doesn’t support streaming services and outside software, or doesn’t support non-kb&m input methods. You can get two, but never all three. You could try SteamOS, now that its out, but unfortunately my hopes wouldn’t be high for it to have all the apps you needs functioning.