• Mojave@lemmy.world
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      2 months ago

      It’s just another side-scrolling platformer. It is like all the other Mario games

      • okwhateverdude@lemmy.world
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        2 months ago

        That’s a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn’t just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.

        • Mojave@lemmy.world
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          2 months ago

          It’s the “2nd” game. And it’s just an iteration on SMB1. You can say SMB1 isn’t like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren’t side-scrollers, there is no “ending” to them, they are actually different.

    • PlasticExistence@lemmy.world
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      2 months ago

      And furthermore the enemies and several other elements from SMB2 appear throughout the Mario universe to this day. Shyguy, anyone?

      • aeronmelon@lemmy.world
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        2 months ago

        And the character select mechanic was revived in recent Mario games (New SMB, 3D World, Wonder), including each character having a unique trait.

        • samus12345@lemmy.world
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          2 months ago

          Which makes more sense than you’d think, since Link’s Awakening takes place in a world dreamed by the Wind Fish and Wart was from Subcon, a land of dreams.

  • Mango@lemmy.world
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    2 months ago

    If I had a nickel for every time I heard about this, I’d have 10¢ just this week. It’s not a lot, but it’s weird that it happened twice.

    • zarkanian@sh.itjust.works
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      2 months ago

      The level design is fantastic. The original Mario Bros. 2 feels like a romhack of Mario 1 designed to troll you. It’s like the final boss of Mario games.