What do these people think they gain?

Whats the point?

Do they really just want to ruin stuff for everyone?

  • southsamurai@sh.itjust.works
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    3 months ago

    Oooh! I was just talking about this with my wife, who I met gaming online. We’ve had the conversation with each other, and other people a lot, including cheaters.

    So, most of the cheaters I’ve known tend to look at it as entertainment rather than competing. It isn’t that they want to beat other people, and think cheats are an acceptable way to do that. It’s usually that, regardless of their skill, they get bored with the slower pace of play, but still want to play.

    I’m not saying it makes sense, or is acceptable, but that’s the most common explanation I’ve heard.

    The next most common is the jerks. They do it either to mess with people, or to “troll” people that the cheaters think are too serious, or too invested or too “tryhard”, or whatever the excuse is. That kind of cheater does indeed wnat to ruin things for other people.

    The next one that I’ve run into enough is the nerds that are just looking for ways to cheat as a hobby. They’re the ones that end up developing cheat tools, whether or not they let others use them. It’s about figuring out the game, its code, and how to manipulate it. Those players tend to stop using cheats once they’ve done what they wanted.

    The other significant grouping I’ve run into are the ones that only cheat on PTW games, where they’ll say that if you can pay your way to winning, the game is already a cheat. I actually agree with them, but I just refuse to play those games, even if they’re otherwise very good. In theory, I would maybe cheat in those games if I knew for a fact everyone playing was cheating too.

    I’ve actually done that once, but on a private server where nobody could play without an invite. It was actually kinda fun running an over powered character by virtue of a ton of free “pots” that would buff you in both pvp and pve play. Everyone was juiced up and one-hitting each other. Wouldn’t be fun all the time, but the free pots were only on weekends, and outright unavailable any other time.

    And, I will sometimes run cheats in single player games for the same reason; it gives a different play experience that’s fun as long as you can turn it on and off.

    But you’d be surprised how many people in all of those groupings will cheat if they think there’s other cheaters, no matter if there’s proof or not.

    • Lemminary@lemmy.world
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      3 months ago

      I used to love in-game cheats as a kid. The ‘motherlode’ cheat on the Sims & the button combinations in GTA were great. Being able to summon a tank and roll over everything on-demand was awesome. I liked how those games embraced it and made things a whole lot more fun.

      • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
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        3 months ago

        In a single player game no one should give a shit. Give yourself a million dollars. Mod in a gun that does 50,000 damage. A car that does 350mph.

        It’s pvp where people notice/care you’re cheating

        • Lemminary@lemmy.world
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          3 months ago

          Yeah, I’m reminiscing because I was reminded of that particularly fun period in my life. Nothing to do with the main topic.

    • VelvetStorm@lemmy.world
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      3 months ago

      Oh, I absolutely cheat in single-player games. If you add hunger to what I consider a nonsurvival game, I’m gonna cheat to get infinite food, or if you add a weight system inventory, I’m gonna give myself more carry weight. ~player.modav carryweight 1000 ~player.setav carryweight 1000

      I’m a pack rat, and I refuse to pretend I’m not. If there is something I can pick up or steal I’m going to do it and yes it will sit in my inventory and make it harder for me to find the stuff I need and I still won’t get rid of it.

  • BilboBargains@lemmy.world
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    3 months ago

    I suppose nobody wants to be a loser but some people are pathological with it. I would imagine a typical scenario is some young guy has reached the limit of what he can achieve in a game and is still losing. They implement cheats for a while and then quit the game entirely because it still doesn’t scratch the itch and now it’s also become boring. Everyone loses.

  • satanmat@lemmy.world
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    3 months ago

    I hate cheating in general, however I do have a personal carve out…

    Some single player games, like (yes I’m old) doom — I almost always play with a full load out IDDFA No one should be dropping a Space Marine with out full weapons and ammunition and armor.

    But that’s it.

    Anything else, the point is to learn and find all the stuff the designers want to to discover

  • AwkwardLookMonkeyPuppet@lemmy.world
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    3 months ago

    They get to feel like they’re the best at something. They know they’re cheating, but they lack enough self-awareness for that to be an issue for them. Alternatively, some people just want the technical challenge of figuring out how to cheat, and getting away with it.

  • hperrin@lemmy.world
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    3 months ago

    I’d imagine it’s mostly because of how many players there are. If only 1% of players cheat, and you run into 100 players in a typical session, you’ll likely see a cheater, and if 1,000,000 players are playing, then 10,000 cheaters are playing.

  • ThrowawayPermanente@sh.itjust.works
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    3 months ago

    Sportsmanship is dead, also some people who don’t have much else going on in their lives base what little self esteem they have on being good at video games and are desperate to maintain the idea they have of themselves as winners.

    • mossy_@lemmy.world
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      3 months ago

      sportsmanship is dead

      I’ve seen fighting game players who won’t throw a single punch until they know both players are ready. What kind of games do you play?

      edit:formatting

        • mossy_@lemmy.world
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          3 months ago

          Which one? I’ve exclusively heard bad things about League for being a cesspool of toxicity. HOTS seems more chill though.

        • computergeek125@lemmy.world
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          3 months ago

          As a former League player i felt kind of like that back then - a lot of people were just not nice people. I think some of that comes down to how certain PVP players are motivated insofar as personal agency - they want to be the high carry, they want to be why things won the way they did.

          I saw that too in Overwatch 2 when that first came out with the rebalance to 5v5: suddenly everything was about personal agency and Blizzard decided that the game balance should favor that over strong teamwork (IMHO).

          For me, that’s why I got out of those two games and only play when I have nearly a full team of preexisting friends. I was always more focused on trying to get the team to the finish as a whole (maybe that comes from ending up as a support main).

          Ended up finding my vibe in FF14 PvE, where everyone tends to work together better. That’s not to say there aren’t bad apples and problem children in a game that has minimal anticheat, but on average I feel like I see it a lot less - and fewer people who swear you out for just learning something new, where the general populace will often take time out of their own schedule just to help people along or explain something tough.

          Sportsmanship isn’t dead, it may just not be where you’re looking.

  • Billegh@lemmy.world
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    3 months ago

    Because they’re online? Not everyone is playing the same game. There’s the same cheating in offline games too, but that’s not as visible.

  • chonglibloodsport@lemmy.world
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    3 months ago

    I’m surprised no one has mentioned this: it’s a numbers game. It only takes a small number of cheaters to reach a critical mass where everyone is encountering them all the time. If only 1% of all players are cheaters and you play games against 10 people in one day, your chance of playing against at least one cheater is about 9.6% on that day. Play 10 players per day for a month (30 days) and your chance of meeting at least one cheater goes up to 95%.

    Now consider the effects that cheaters have on the rest of the population: if people get frustrated by cheaters often enough they’re more likely to quit the game. Over time, this can cause the number of non-cheaters to go down, increasing the chances of everyone playing against cheaters. If cheaters are now up to 2% of the population then your chances of meeting at least one in a day (assuming 10 opponents again) rise to 18%.

    Conclusion: Over a long enough time span the population of cheaters rises to 100%.

  • Fribbtastic@lemmy.world
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    3 months ago

    Short answer: Because their motivation is to win!

    I read something about this in the Book “Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game With Unity and C#” by Jeremy Gibson a while ago, maybe that can explain this a bit.

    Basically, every Player has some Intention or the “Player Intent” which is described by the Personality Types of Richard Bartle. For example, you have:

    • The Achiever who seeks to get the highest score in the game and wants to dominate it
    • The Explorer who seeks to find all the hidden places in the game and wants to understand the game
    • The Socializer wants to play the game with friends and wants to understand other players
    • The Killer who wants to provoke other players and wants to dominate them

    And then you have two others that you will be encountering:

    • The Cheater who only cares about winning and does not care about the integrity of the Game and they will bend or break the rules to win
    • The Spoilsport who doesn’t care about winning or about the game but rather will break the game to ruin the other player’s experience

    So, the motivation to “cheat” could either be that this player doesn’t really care about the game, is able to get away with cheating and just wants to beat the game. According to Jeremy Gibson, a cheater might not cheat if they can win legitimately but I would argue that cheaters are usually not great players in the first place so the bar would be pretty low for them to “win legitimately”.

    As for the spoilsport, this is extremely hard to work against or prevent because the motivation isn’t about the game anymore but other players, to make their experience miserable so that the spoilsport can gain satisfaction from it. Hence also the use of “don’t feed the trolls”.

    With that being said, when you ask why someone would cheat, the question would rather be “What is their motivation” and the answer to that is “to win the game, at all costs”. And, most of the time, they will get away with this because they apparently cannot be caught as quickly as they can still continue doing it, if there is any action against them at all.