Idk. Like, I’m sure some of you have seen the most recent gen-AI stuff, but its like, un-fucking-canny.
I don’t know where this all goes, but its happening so fast, I’m sure legacy institutions like unions are going to struggle to keep up.
I hope not. Jennifer Hale is amazing. She’s the reason I’ve never played as male Shepard in mass effect. She also voiced Bastila in knights of the old republic. Incredible skill/talent.
She was also a Spartan in Halo.
And Kyoshi and June in Avatar the Last Airbender.
99% sure she voiced McGinnus in Deadlock.
That’s good. A game can’t hold an unlimited amount of NPC interactions, and just get repetitive. Ai isn’t taking your job if it’s not possible for you to give me endless dialogue.
Is it the voice that makes the character, though? Can I take any middle aged Stanley type from the office and get the ai to place the voice as the next Taylor swift? Is it then actually the original character/ actor? Why not just synthesize the looks according to whatever teenage adolescent fantasy the marketing department wants and fully program the character, i.e. a fully artificial actor, instead of basing it off some persons looks? The former cannot possibly have legal repercussions, but if the latter, by all means, protect the actors rights and likeness from abuse.
I think the studios still need the actors to perform the characters, because the ais can’t emote. But once they can, it’s over for the actors
Voice work as a career is dead. The genie is not going back in the bottle. Games can now have substantially more dialog, so the end product will be better and cheaper for the studios.
Cheaper? yes. better? No. LLMs produce the most derivative inane BS that it would just act as filler. In classic RPGs and adventure games a lot of the filler dialogue was one line per NPC to represent a microcosm within a location. There’s nothing to be gained from theoretically infinite NPCs with theoretically infinite lines of pointless dialogue.
I think reasonable people know it won’t work like that and ultimately you can’t make this stuff without humans.
The real answer is remembering that ALL of this stuff, even the farms full of AI running Nvidia cards are RUN BY HUMANS.
The “means of production” (I’m sure that won’t piss brigaders off) is still controllable by the masses.
Like wake the fuck up. Either you sleep walk into a few decades long mess of boring LLM stuff and destroyed commercial art. Or you form unions at every level.
Right from the power company that cuts power to poor areas to power server farms or the developers at EA writing the pipelines for LLM training.
Every single group needs to say no or stop or whatever.
It’s totally possible. Anyone that tells you differently is stealing from you and destroying your future.
https://cwa-union.org/ here’s one to start…
Anyone one of you reading this that could get affected by this (can’t think of anyone who isn’t honestly) needs to stop and take 20 mins to find something to do about it, or you’re just complicit by inaction. (And in my mind a shitty person)
Disppointed there are no insert
Greedy Corpo:
“Aah yes, 👐 A.I. 👐 we have dismissed those claims”
Jokes aside, at least in regards to Mass Effect both voice actors bring something to the game for me
Although, I admit female shepard is consistently better throughout the triology, male shepard has his charm as Mark Meer improved on his performance throughout the trilogy. The human element can do much to elevate a weaker performance and in its own way leave a stronger impact, at least for me.
The Elcor are really where the series shines for depth of acting.
Emotional; this was my favorite game series for a long time. Excited; hopefully the upcoming one will live up to the series’ name.
To be fair the greatness of experiencing Elcor Hamlet was intended to be seen through his actions not emotions.
[Regretfully and with much sorrow] One cannot truly experience it in its 14 hour splendour
[Restrained Optimism and sadness] It will be a different game considering the people behind it and the aftermath of the trilogy. [Wistful Contentment] Having the next Mass Effect have some grounded world building and, if need be, mix elements to a compromise of old and new
Elated; Elcor Hamlet was the first version I truly understood.
[Indubiously] Forta would be filled with pride knowing that. [Bewildered] Imagining having to script all of Hamlet with all that pretext
The only protection we could possibly have HAS to be implemented by the government, look how Germany handles their workforce. They have a worker’s council, you can’t just lay off people or fire tons of people nope. Workers are protected. Here in the USA, people are just servants, building pyramids, and then tossed to the street.
My idea: if a company employs over 50 employees, it should be ILLEGAL to outsource any job overseas, or replace them with AI. Example, voice actors. Should not be legal. Small studios / indie, should be perfectly legal since these are individuals that struggle to get started.
Your idea is one of the specific reasons many companies try to label everyone as an “independent contractor”. Especially people like voice actors are not “employees”, and thus do not count as such for your idea.
Yeah, and unions would change that. Negotiating to ensure that people are hired as full-time employees with benefits, not as independent contractors or consultants with no rights, and finally be treated as human beings.
I have sympathy for voice actors, the situation is obviously complex for them. But, and I’ve said this numerous times to numerous people, AI voice work is probably going to end up being cheaper and much more voluminous. That’s exactly what developers need for procedurally generated games where they want to see “all” of the characters voiced.
I’m not saying anyone should try to use AI to voice main characters in standard video games. However, this isn’t about standard video games.
The fact is, mass voice work in procedurally generated games is something that can only ever be accomplished with AI.
The whole Rogue-like genre is constantly evolving. And yeah, a lot of the development is bad. If you’re in that scene, you probably know what I’m talking about - lots of dead end projects, lots of pointless feature sets, lots of pointless busywork being disguised as game mechanics, slot machine nonsense, etc, ad nauseam. Nonetheless, AI generated voice work is obviously going to be used there at some point.
I have a hard time believing that a lot of people are going to lose their jobs to AI voice work. The voice work generated through AI is not comparable to what people can do. Again, that isn’t the issue. The economy is in the dumps, and AI is the only way to afford voice work for games that are designed around procedurally generated voice work.
You can be upset at losing your job. But, throwing a wrench at a wrench because you think the wrench is screwing you, is just stupid. Corporations might screw you. But, the technology itself is just technology.
Congrats, you completely missed the point. Maybe read the actual article, before going on a rant that’s only tangentially related?
No, I know what the article is. I’m talking about the conversation of AI voice work in general as tangential to the topic.
Maybe don’t be so presumptive or act like an indecent asshole to people just because they aren’t parroting the same shit you are?
Honestly an AI voice might be better than the male commander Shepard voice. That game is such slop.
I’m commander Shepard and this is my least favorite comment on Lemmy
I’m Commander Shepard, and this is the dumbest comment on Lemmy not to come out of .ml
Yes, we should prepare for the coming of AI. However, we overestimated the rate of AI development. Iirc 80% of investors lost money from investing in AI companies because the technology is not up to scratch yet. I mean, how many people asked something from ChatGPT and gave you wrong answers frequently?