• paultimate14@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    3
    ·
    20 days ago

    I mean… It’s hard to really find solid numbers because Bethesda hasn’t published them, but we know that Prey’s opening week of sales was 60% less than Dishonored 2’s was. All the estimates and discussion i can find on the Internet either concludes that the game lost money or, at best, broke about even.

    It got great critical reviews. People who identify as “gamers” seemed to love it. But it gets compared to Bioshock a lot- Bioshock Infinite came out 4 years earlier and the market was saturated with similar games by the time Prey came out.

    So I don’t think it’s unreasonable for management to want to move in a different direction. That direction ended up being a terrible one with Redfall, but i can’t automatically assume that the studio would have been any better off making another game like Prey.

    You can find every example you could look for in history. Studios who changed direction successfully, like Insomniac going from FPS to 3D platformer. Gamefreak went from platformers like Pulseman to making JRPG’s and ended up making the most successful media franchise in history, while all of their later attempts to do anything else have failed miserably.

    And it’s not as if it would have made sense to have Arkane make Weird West. You can’t just slash a AAA studio down to an indie overnight.

    • commandar@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      20 days ago

      This is ridiculously well trod ground, but Prey also wasn’t at all helped by Bethesda’s marketing.

      They had what is probably the truest successor to System Shock 2 that’s been made on their hands and Bethesda made Arkane use the title of a 15 year old portal based shooter that had absolutely no relation to the game and didn’t do particularly well because they owned the IP.

      The entire Bethesda-Arkane relationship has been pretty thoroughly mismanaged.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      20 days ago

      You don’t need to slash a AAA studio down to the size of an indie; you can just spin off a small team from your larger one and roll resources on and off of that project as needed.