• TheTechnician27@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    edit-2
    2 months ago

    Oh, absolutely this. I think the YouTube channel GameHut is a great example of the lengths devs went to to get things working. In Ratchet & Clank 3, Insomniac borrowed memory from the PS2’s second controller port to use for other things during single-player (PS2 devs did so much crazy shit that within the PCSX2 project, we often joke about how they “huffed glue”). The channel Retro Game Mechanics explained and the book “Racing the Beam” have great explanations for the lengths Atari devs had to go to just to do anything interesting with the system. Even into the seventh generation of consoles, the Hedgehog Engine had precomputed light sources as textures to trick your brain.

    • weirdbeardgame@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 months ago

      Heeeyyy buddy, wass up didn’t expect to find you around here! And yeah. Rachet also has some ass backward stuff with The way it tries to force 60 FPS all the time which Ironically made it run worse in PCSX2 for the longest time till more accurate timings for the EE were found.

      • TheTechnician27@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        2 months ago

        Oh shit, hey Beard. I didn’t expect to see you here either. For that matter I didn’t think anyone else surrounding the project used Lemmy. Cool to know I’m not alone.

        • weirdbeardgame@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          2 months ago

          Hell yeah! I think Kam might be around here somewhere but not a hundred percent on that. Ofc, Rachet is a good example. But we all know the real insanity is Marvel Nemesis xD