I hear nothing but bad things when the topic of Unreal Engine 5 is brought up. It’s also true that the games I’ve played which use this engine have suffered from poor performance to one degree or another, so it seems like the complaints are well-founded, but I don’t actually know.

Is it a bad engine, or is it just not being used correctly by either the devs when they design their games or the players when they choose their graphical settings? Or a bit of both? What’s actually wrong with it, in layman’s terms?

Cheers!

  • givesomefucks@lemmy.world
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    11 months ago

    It can be an amazing engine.

    If you put the Dev time in. Not all studios do that, and they’ll do dumb shit like disable hardware ray tracing. Which doesn’t hurt old cards where that’s the only option, but really hurts newer cards.

    So it’s not like UE5 sucks, it’s just the first games were “showcases” that had the necessary Dev time and set everyone’s hopes too high. Then later games makes it seem shitty

  • slazer2au@lemmy.world
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    11 months ago

    What’s actually wrong with it, in layman’s terms?

    2 things I find, but they are people problems not technical ones.

    1. Wrong tool for the job. UE5 is a versatile engine but it isn’t for everything.
    2. Bad developers blaming their tools for their own failures. UE5 runs C++ but you can use intermediate languages which the engine will convert to C++ but as the old joke goes C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off.
  • ThrowawayOnLemmy@lemmy.world
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    11 months ago

    I think any good developer can make any tool good if they have the proper time to optimize and bug fix. But I don’t think most management really gives time to those things anymore. I know the fortune 50 company I work for is embarrassingly lacking in Quality Assurance on any of our development work, I can only imagine how poorly some other huge companies actually manage.

  • prettybunnys@sh.itjust.works
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    11 months ago

    So I’ve been playing Marvel Rivals which uses Unreal 5 and it’s pretty and fairly responsive but I see so much “overwatch does this so much better” all over the place.

    Being the utility engine seems to be showing some, but also maybe this could just be they need more time to refine in engine.