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Cake day: June 13th, 2023

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  • I wish critics wouldn’t even bring up the preachy-ness of it. I’m finding other tangibles really fucking annoying like the cringe dialogue itself “Who doesn’t like talking about dragons?” or how fucked the companion and enemy AI is. We haven’t seen AI this bad since Colonial Marines, but nobody’s really talking about it because of the flashy combat animations for the main character acting as a curtain covering how dogshit the rest of the gameplay is.

    My character can slam the ground and make a shit ton of visual effects, which is acting as a red herring to my companions that don’t do shit the vast majority of the time at enemies barely smart enough to navigate the terrain to run at me. This is like Doom 1993 AI.

    Irritating jokes less amusing than the most formulaic of trashy sitcoms, and they don’t address that either. I think people irked by this article are really put off by the way it adds fuel to the fire of criticisms toward progressivism. It’s well written and does bring out the irony of it, but it seems more of an attempt to undermine the progressive messaging and justify the audience polarity. In reality, there’s no need for the division, people who positively react to the game are wearing rose colored glasses to a game with serious issues that don’t get fixed on the technical backend.

    On the technical front, if you ignore the absolute garbage AI and look at the rendering engine’s performance, this is the best release of the year by far.

    I have so many mixed feelings on the game. This shit going back and forth over the wokeness just gives everyone a red herring to defend or attack.



  • Granted the semi I saw had a guard on the front of it, but I witnessed one smoke a fully grown cow at 70mph. Sent the cow and pieces of it flying about 100 feet, with no visible damage to the truck at all. There was a tremendous amount of blood and spatter everywhere and my own car got a ton of blood on it from the cloud of guts and blood made by the truck. Mostly there was just shit everywhere leading up to the remnants of the carcass, but the truck gave no fucks whatsoever. I asked the driver if he was ok and he didn’t even seem to have any agitation whatsoever, more like “oh, another one”.

    A truck will not disintegrate, there might be damage if it didn’t have a guard, but against a deer, that must’ve been a paper mache piece of shit truck if it disintegrated on a deer.







  • One of the things missing from other comments is the architecture of it, why it use to be slow, and how the binaries were handled. Canonical started Snap as a server oriented application deployment system, that has been adapted to desktop use with some technological debt. The differences between it and Flatpak as far as configurability, dependencies, bundled binaries, etc are somewhat nuanced. They dealt with the application speed opening issue by allowing decompressed executables and different hooks to be used.

    The other main point of contention aside from technological debt inherited by a server-first development principle is how they closed sourced their Snap server backend. It’s proprietary, while the Snap client is open source, how the actual Snap server runs is a mystery.

    Flatpak (and by extension Flathub) are all open sourced, which aligns more with the philosophy that users tend to prefer. It was covered in other comments that everyone else uses Flatpak, and this really isn’t so much as a debate between package managers vs Flatpak, but moreso of application deployment overall. The community prefers Flatpak, and Snap is pushed as a means of lock-in and sunk cost fallacy on the side of Canonical.