- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
Pretty exciting times ahead as Valve might finally release SteamOS to more hardware. This amount of Linux desktop coverage would be unimaginable few years ago.
I remember back in the day, running Quake3 on linux provided better FPS than on windows. I haven’t compared the two since then on any game.
Is it still the case? And is this difference (mostly) there in other games too?
On AMD, it’s not uncommon for games to perform better than on Windows.
For Nvidia, games almost always perform worse than on Windows.
Well, no surprise, AMD’s cooperation with Linux/Mesa/etc. devs is longer and deeper than Nvidia’s. In fact, when Linus Torvalds was asked about how cooperative Nvidia are, he gave them the finger.
For all the flak they (rightfully!) get, a 1st party open source nvidia driver is in the works.
Altough it’s only the userspace part and it’s not compliant (yet?) to be upstreamed into the kernel. It is still something.
Quite a few games work better on Linux now than windows.
World of Warcraft was a big one, it was faster on wine than native windows
That would be great.
It’s the right thing to do. Windows isn’t nearly as stable or reproducible as a testing platform anymore and I imagine it’s a PITA to handle for benchmarking dozens of not hundreds of hardware configs.
Of course they’ll still do those Windows tests, not suggesting they won’t, but Linux may become a more useful benchmarking platform for reviewers thanks to the control and automation it provides.
A whole host of configurations can be quickly booted and tested on a benchmark suite to confirm performance of older hardware and provide context, whilst newer products can get a bespoke review on all platforms. If a new benchmark game comes out, it’ll be way easier to insert into the Linux setups than Windows.
I think they should at least do an annual “Year of the Linux desktop!” episode!