Features:

  • 4 Custom Buttons to assign Functions
  • Full Gyro Support (only when “Steam Mode” is activated)
  • A customization feature to only activate Gyro when a specific joystick is touched
  • Continuous button pressing or “Rapid Fire” mode for face buttons
  • Supports both Bluetooth and Wired connections
  • A dedicated Steam button to start big picture mode or bring Steam up
  • A Quick Access Menu button

However it doesn’t have:

  • vibration function
  • trackpad
  • Headphone jack

It will cost around $50

  • Beefy-Tootz@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    Honest question, is vibration that important of a feature in your opinion? I don’t think I notice it all too much whether it’s there or not, so I don’t really have much of a preference and wouldn’t consider this a deal breaker. I didn’t realize people felt strongly about it. Is it an immersion thing?

    • MajesticSloth@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      5 months ago

      Not who you asked, but I find myself turning it off more often than not. I just never see it as adding much to my experience. I tend to notice it more as annoyance more than anything else.

    • Stampela@startrek.website
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.

      • Beefy-Tootz@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        5 months ago

        Thank you, that makes a lot of sense. I think my misunderstanding comes from being a kbm gamer and just not experiencing games that took proper advantage of those features. I kind of just assumed we were talking about the same rumble from a PS2 or 360 controller. I hadn’t realized it’s become so much more advanced.

    • Semperverus@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      There are a lot of games where it is a crucial or at least very useful extra layer of feedback. Some games you cant tell whats happening without it. In many cases it adds to immersiveness for a lot of people. Both Nintendo and Sony have put a great deal of effort into their current gen haptics.

      It’s a big deal.

    • cRazi_man@lemm.ee
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      5 months ago

      Most people online seem to feel quite strongly about it.

      I’m quite strongly against it. I was really happy that my Nintendo Switch Hori controller didn’t have rumble, because then I didn’t have to bother turning it off in every game.

      But then again I’m odd with a lot of things. I see no difference between 60Hz refresh and 120 Hz. High end speakers mean nothing to me. Movies are all the same to me in 4K or high quality 1080p. High settings in games add nothing for me over medium graphical settings. It works out really well for me. I can buy cheap electronics that I really enjoy.

      • Beefy-Tootz@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        5 months ago

        Lmao, I think you and I share the same opinions on a lot of those things. I’m a very simple person, all those extra frills are wasted on me

    • MentalEdge@sopuli.xyz
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      5 months ago

      Immersion, yes, but also haptics provide feedback.

      Lots of games use it to tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you’re close to a secret…

      Used right, it’s another sensory input channel in addition to sound and visuals.

      One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.

      • VelvetStorm@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        5 months ago

        You know I didn’t realize how much you rely on it for all kinds of different things until just now. When it’s done right, you kinda don’t even fully notice it is there. Dam, you totally switched me on this.

      • Beefy-Tootz@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        5 months ago

        I appreciate the feedback! I’m primarily a kbm player, and I don’t really play any racing games so I see how I totally would have missed that. Thank you for your response homie!