With AUR it’s as easy as installing any other package, actually.
You just install the git version from AUR.
Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
With AUR it’s as easy as installing any other package, actually.
You just install the git version from AUR.
No clue. Haven’t used it in years. I was done when I went looking for a fix for the compositor thing and found a years-old open bug report.
There were apparently several, now that I look into it. I didn’t know that.
They seem to try to mitigate other issues, like asset streaming and other general bad practices in the code of the game.
It seems there are many things wrong with how Elden Ring was coded.
I suspect most people who buy one already have another gaming device. If I’m gonna play couch co-op games, I’m just switching the video output of my desktop to the projector, not docking my deck.
I’m making a note here.
Microsoft*
Or have we learned more about how the fuck that decisions got made?
I do want to add that new games can also require new packages, the way Alan Wake II did at launch. Even on Arch you had to compile the development version of Mesa for it to run.
Cinnamons compositor doesn’t turn off for games (it’s supposed to but has been bugged for years) which costs you fps.
Playing Alan Wake 2 at launch was only possible with the latest Mesa drivers compiled from the AUR due to some graphics features that it required.
I know thunder supports it. Don’t know about other apps.
It’s only level one.
I know you want to keep her for yourself, but deep in your heart, you know Nijika would adopt all the boccs of the world if she could.
There’s proper spoiler tagging.
This is hidden.
You start it with ::: spoiler
and put the content on a new line, then end it with :::
.
To give it a title just write it after the spoiler
, on the same line.
Yes. But Valve didn’t do anything special. They provide pre-compiled shaders for all games on the deck and can only do so because of how directx shaders are handled on linux.
All games on linux and windows when using DX12/Vulkan must compile shaders. They should be compiled during loading screens and such, not gameplay, then cached for use later.
Elden Ring in particular, didn’t precompile shaders before gameplay, and then when it did compile them, it would discard the shaders rather than cache them. As a result the stutter would happen non-stop and never go away.
On linux, the equivalent compiled vulkan shaders are cached by VKD3D, eliminating the stutter except when a shader is used for the first time. On the deck, Valve will deliver the shaders precompiled with the game download to eliminate the need to compile them at all.
The fix of providing precompiled shaders was only possible on linux due to the use of VKD3D. And even without them, on linux the stutter would go away after a while as VKD3D will cache them even when the game doesn’t. Fromsoft had to update the game to fix it from their side on windows.
It is. In fact at launch it ran better than on high end windows PCs because linux handles directx shaders better.
I rarely watch on my own, I usually invite friends over and we’ll marathon some shows on the projector.
Hell yeah !dungeonmeshi@ani.social
Oh hey, the delivery girl is back!
She’s cute.
Immersion, yes, but also haptics provide feedback.
Lots of games use it to tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you’re close to a secret…
Used right, it’s another sensory input channel in addition to sound and visuals.
One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.
That’s nice. But I think most people literally just hook up the big screen with an actual display cable.