There were some neat ideas in 4th at least.
I look at editions as toolboxes to draw from in my own game, and 4th had a few good tools to it. The forest might have been unwanted, but there were some pretty trees.
Man, I still think 4e’s at-will / encounter / daily powers were an interesting idea that made non-magical classes more fun to play, balance issues aside. People complained that it made the classes too samey, (which is a valid criticism). But damn, I want cool, once per day fighter abilities on par with a spell.
I also thought that the progression of class -> paragon path -> epic destiny was badass and really enhanced the storytelling aspect of a character.
people like to shit on 4e, but every time anyone tries to actually explain why it was bad it just makes me wish for it more.
I learned Adv and then got too lazy to ever upgrade my knowledge and books, so I still play that (with feats)
I kinda like super slow leveling. Less fucking around with books and more RP, magic items more impactful, every step up feels more special. But then ofc you’re still level three 8 games in




