But arguing over whether or not you should use this engine or that engine, the engine is in service to the game. Is the game good? I don’t care what the engine is. The game’s good! Let’s play the game.
That’s the problem, the games aren’t good anymore!
Yeah they can focus more time on making the game good, if they don’t have to focus their energy on a bad engine.
That engine terrifies me at this point. I’ll admit I don’t have any knowledge on the inner workings of a game engine, but it feels like it has to be held together with band-aids and gum
That understates the importance of a studio having respect for the customers. Yes being a good game is the most important thing but if ES 6 released tomorrow on the same engine as they’ve been using, there would a community uproar.
Not another one, unreal is so bad for mods, please just overhaul your own engine, take the time, another year for Fallout 5 is nothing.
It better be a major point, their current engine is preventing their games from meaningfully competing now. Their 20 year old engine, makes 20 year old games with a mediocre coat of paint.
Their engine is not hamstringing them. Plenty of good games have shipped with Gamebryo/Creation engine, without massive numbers of bugs.
The problem is that Bethesda doesn’t give a shit about fixing anything - they ship bugs that have been in previous games, that users have outright identified and fixed for said previous games. They apply the exact same we-don’t-give-a-shit attitude to their engine.
Also every engine is “20 years old”, Source2 has some code from GoldSrc and Quake Engine, because if the code works perfectly then you don’t just rewrite it for no reason. You rewrite parts of the engine - the parts that are holding you back in some way. And Bethesda has been modifying and extending their engine.
But, ignoring all of that, suppose the engine really was the issue: it takes 5ish years to write an engine from scratch. Starfield was in development for 8 years. Skyrim released 13 years ago. Skyrim also released 2 years ago, and a couple of times in between those periods too. Bethesda could have rewritten their entire engine from scratch if they wanted to, in that time.
The problem is that Bethesda just doesn’t give a shit about quality, they chose their engine development choice by development choice. The problem is that Bethesda.
The engine AND Bethesda lack of care are both problems
If Bethesda started giving a shit, they’d just overhaul+bugfix their existing engine, rather than switching. Switching engine is entirely unnecessary, because it’s not the problem.
Gambryo is ancient and patently incapable of fullfilling some of their designs (see Starfield). The engine is not their only problem, but it is very definitely a problem
Dont they fucking own IDTech?
Is the game good? I don’t care what the engine is. The game’s good! Let’s play the game. Well, that’s the issue Bruce, isn’t it? The games are not as good as you think they are.
Nesmith explained that the studio can’t focus on the needs of modders when creating a core game. Maybe you should wonder why so many of those mods are corrections, bug fixes and extensions to the engine though. Maybe that’s a hint?
I would have absolutely zero interest in an Unreal Elder Scrolls or Fallout game.
There’s already hundreds, maybe thousands of indie games trying to be that very thing available on steam today and they all suck.
I hope they don’t go with unreal, the level of broken-ness of every game on UE5 really worries me
I don’t know anything about UE5, but many game developers seem to be putting out unfinished shit right now. I have to wonder if it’s the engine or just the studios.
I’m gonna assume that this is because they are Microsoft now. They use a ton contractors on everything these days instead of actual employees but the catch is contractor can only stay there for 18 months and then have to leave or get hired so any experience on the project gets thrown away. Moving to unreal allows them to bring on a wider group of dev contractors so hopefully the ramp up isn’t as long. This is just a theory but the same thing happened to Halo since that’s moving to unreal to. If they just retained actual talent this wouldn’t be a problem and the games wouldnt suck as much even if engine was less advanced.