After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it’s an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn’t fun.
Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don’t seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it’s only there for a short time, and then it’s gone, and you are made to feel guilty and bad about it. It’s just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions
So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for
I cannot tell you how much better my mental health has been since I stopped playing Apex Legends, Overwatch, and Rocket League. I never had anything against the gameplay of these games but the microtransactions and battle passes were just straight up toxic. After a couple weeks you simply don’t give a shit anymore and it’s amazing. I see my roommate playing these games until 3 AM every day because he has to do his daily challenges for 4 different games. He’ll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed. And in hindsight, that’s probably what I used to look like back when I played those games.
Apex Legends … the microtransactions and battle passes were just straight up toxic
My friend bought Battlepass for Apex once because it had a pretty decent skin in it. Then, he was straight up *PISSED * when next season they had the most ridiculous, incredible looking skin ever. He felt like he had to purchase it again that season, and was bitter he spent money the previous season for something so mediocre. That kind of thought process is just awful. These games lure you right into it.
Apex battle passes have always given you enough credit to buy the next season’s pass. I’ve been playing since launch, I’ve completed all battle passes save for maybe 4, and I’ve spent a total of $10 on the game.
Until they start charging only money for the battle passes. I never even used 80% of the skins I got on the battle passes anyway. I just wanted them so I didn’t not have them. As someone that has over 2,000 hours in Apex, I’m so glad I jumped ship. The grass was very green on the other side.
Funny you should mention that. They attempted to do precisely this (only buy the BP with real money) a few months ago. The player base revolted, and they walked it back to the way things were.
I’m glad I’ve had a few epiphanies over my gaming time that have resulted in no desire to spend any money on P2W or content skipping.
First one was in the first Turok game on N64. I was playing normally but at some point looked up the cheat codes for things like unlock all weapons, unlimited ammo, and unlocking all levels. There was one weapon that you needed to collect hidden pieces of from each level, and then you only got 3 shots with it that would pretty much AoE clear an area. There was another gun that you’d only find 2 shots of ammo for at a time that was similar. I had fun for a bit running around and shooting those guns at will, but after that it was hard to get motivated to play the game without the cheats because I knew the big weapons were basically just temporary consumables, which meant I’d probably never use them while trying to ration them for moments they’d be most useful. Using those cheat codes ruined the game for me.
The second epiphany was after raiding for a while in WoW and thinking about the loot motivation. It was a circular motivation: you get better loot so that you can raid more to get even better loot. If the loot was the main motivation, then it was pointless because the loot didn’t serve any purpose outside of the game. So it only made sense to do raiding because I enjoyed the process, not because of the rewards. And this applied to most reward mechanisms in games. Taking that logic just a bit further made me realize that P2W is actually paying money to avoid playing a game and short circuit right to getting the rewards, which was kinda pointless when the rewards were meant to improve the experience of playing the game. Either a) you don’t want to play the game at all, or b) you don’t get as much satisfaction from using the better loot or whatever because you skipped the part where you had to do it without those rewards.
And then the last one is finding PvP less satisfying when the game mechanics give significant advantages based on either time spent grinding or paying money to avoid grinding. Did I just win because of my skills or because I’ve acquired better gear? Did I just lose because the other player outplayed me or because they got better gear? And I didn’t even want to give any satisfaction to those who just paid money to win and don’t worry about what it does or doesn’t say about their skills. It’s similar to the line of thought when you know cheating is possible… Did I get beat by someone skilled enough to aim better or someone using an aim bot?
This should be the new gaming copy pasta. I applaud your rational introspection, and solid writing.
Whenever I feel FOMO, I just remind myself of all the other FOMO items I bought in past games and how much I don’t care about them anymore.
i don’t know when or how it happened but once i realised FOMO was being used against players regularly and aggressively i just- stopped caring. Oh a limited time special one week offer especially for me now and never again? Too bad i just launched the game and have no intention of buying your “newbie pack”. Oh my event limited time items? Dang, those look expensive, anyway i’m happy with my normal looking armour and normal looking tools/guns cheers
& i only ever buy cheap cosmetics. If your game is bad and grindy when i play it without throwing money at the screen then your game is bad and grindy & i will tell all my friends about that experience
I don’t think its so much the microtransactions as it is games with a highly competitive spirit. PvP games in particular. I don’t find myself having any negative feelings after playing a game like Zenless Zone Zero or Goddess of Victory NIKKE, but after about two matches of Dead by Daylight, a game with a notoriously toxic playerbase, I definitely feel worse than before I play, particularly if the matches do not go well for me.
Im the kind of player that doesn’t spend money unless I feel like something provides me value. Ive played ZZZ since release and haven’t spent a single cent, and NIKKE since its release and only spent $25 total. I have enough self-control to handle those games and can spot bad value in games like gacha games pretty fast. So for me it isn’t really about microtransactions, its definitely about competition with other players, and interactions with them. Playing a game of DBD, winning, and then having everyone (usually TTV streamers) call you names in chat or on their stream and report/mercilessly harrass you ( for winning in a video game, mind you) is a completly different level of toxic that I doubt many would be able to properly handle long term.
Its why I pretty much never recommend DBD to people.
I don’t find myself having any negative feelings after playing a game like Zenless Zone Zero
I agree with the rest of what you said but this part is crazy. Gacha games are so heavily monetized it’s wild. I played zenless as well up until a few weeks ago, that game is such a trash can. I used every single currency that I had earned in the entire game and couldn’t get The character I wanted. Some people spend as much as $2,000 on the game just trying to get a single character. That kind of gambling is even worse than what I’m talking about
Well the issue is that some people confuse a want for a need.
Wanting characters is great but the problem comes from being disappointed that you didn’t get what you want as fast as you thought you should. The true method of playing a gacha game is like running a marathon, its not a race and you take it slow. Play in your free time, down time, whatever. I don’t play those games as my main game, just as a side game. Sometimes I miss a day for the login or a special event or even a character that I really wanted but at the end of the day, its just a video game and I am not going to die without that thing or character I wanted. If I get it, its simply a bonus to the joy I get from playing the game already. I don’t play a game long if I don’t have fun with it at least more than when I don’t.
Some people don’t have self control, and I am not saying that the games are not monetized in a predatory way. But I view it no different from actual gachapon: capsule toys. You know, like a gumball machine, but the little plastic ball that has a random small toy or stickers inside. You pay, turn the knob, and you always win something, you just don’t know what. To me, I dont consider that the same as gambling like with a slot machine. That’s just my opinion, and I sure I am in the minority with that, and with my overall attitude towards gacha games in general.
Any lottery style game (let’s be honest, Gacha = Lottery) is psychologically harmful in my opinion because it trains you to gamble, there’s no other way around it. These games purposefully condition you to spend currency that you’ve earned, lose majorly, and then get rushes of dopamine when you finally win. They are designed to keep you wanting more. If you think I’m making this up, then read Got ya!: The Psychology of Gacha Addiction
Gacha games have mastered the art of making us eagerly anticipate each draw, activating our brain’s reward system and flooding us with dopamine — the pleasure neurotransmitter. It’s the chemical cocktail that keeps us engaged, excited, and coming back for more. Next on the list is the ‘just one more try’ mentality
There’s nothing remotely healthy about this at all, which runs completely contrary to what my personal goals are
Well as I said, it is my opinion and I have the self-control to be able to play and enjoy gacha games without being financially irresponsible. When I pull for a character in a gacha game, for example, I just skip the animation to go directly to the results. Not only is it faster but it also bypasses the “anticipation building” that the animation and sound effects create. I am glad you have learned for yourself how to have better mental health, but I am saying for me its not about MTX, its more about competition or competitive style games.
Don’t get me wrong, I still play competitive games. I love me some Battlefield 4, Forza Motorsport, Dead By Daylight (when the people I play against decide to not be serial harrassers), and others. Its just that I try to view it differently. Again, its only a video game and at the end of the day, I am not going to die over anything in the game, winning or losing or whatever. It can sometimes make me feel bad when I have a long losing streak or if I get harrassed, but when that happens I just turn off that game for a week or two and play something else. I don’t have to go to the extreme of uninstalling, but I can understand that some do and that’s totally fine.
No shit. Micro transactions have completely turned me off from gaming, starting with TF2.
It’s refreshing seeing your list since people often blame gachas nowadays, but MMOs were the issue originally, it’s just that other genres took a lesson from MMOs so now we have way more grinding options and it gets tiresome.
I really appreciate that because someone was over here trying to convince me to play a gacha game claiming that it’s not that bad. Some people just don’t get it
i just started playing on Ascension wow private server.
their take on classless is so nice.
You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.
The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.
I actually have played around 900 hours of it on Steam alone. I’m not going to support them anymore though because of their bullshit price increases. They are owned by an investment company now That is milking them for every cent. World of Warcraft has never once increased the prices of their game at all. I’m not going to support a game that is like that
I mean… They have grown. The studio is bigger, they don’t have other revenue sources like Blizzard does really (also Activision Blizzard is owned by Microsoft, if you’re worried about a games company being owned by someone else that just wants profit…), and shit costs more now than it did 10 or 20 years ago. I wish it didn’t but inflation is a thing, and that thing affects the food and housing bills of the employees at companies.
For what it’s worth, OSRS has made some absolutely amazing improvements in the last couple years. Almost every single update has hit perfectly with nothing but minor errors or complaints. New expansions and regions, new quests, new raid, weapon and damage rebalances, new bosses, new community events and special game modes, new updates to their clients both mobile and desktop, and most importantly a significantly better bot-busting system over the last few months.
This shit isn’t cheap. That’s a LOT of parallel systems and work, and OSRS continues to have 0 micro transactions outside of membership. True, RS3 and its cesspool of mtx helps fund OSRS, but I don’t know how far that goes since the player count there is stagnant.
Now your opinion and choice to not support a company is always valid, that is up to you. But I don’t think it really is a “bullshit” price increase. I’m OK with OSRS costing $2 more per month if it means that this current cadence of content of QOL updates marches on. Jagex has been absolutely nailing it and I’m very happy with them, and that’s worth money to me.
You can’t really say Blizzard has not raised prices when they have added microtrans and mental health costs to the game.
Yeah I agree with you here. A lot of Trackmania players are annoyed by Trackmania’s $20 a year subscription and have called to make it F2P with cosmetic microtransactions, but I’m pretty happy that hasn’t happened. There isn’t even any DLC. It is really nice to see not have to see ads to pay more money for stuff.
Thing that cured me of my destiny 2 fomo was to get the transmog system to make my character look like a year 1 day 1 player (the broken armor you get when Ghaul takes your light) and then that’s my “look” I’m the guy who looks like they’ve never change their armor. Then I picked one ship and one emblem I liked (Xûr’s rock ship, and Strange Coin emblem) and that’s it. no more MTX.
I’m able to keep these games around because I’m pretty good at ignoring FOMO and microtransactions. I don’t need everything. One fun skin that I like when I’ve already enjoyed the game more than I’ve paid? I’ll consider it. But I don’t need everything from events - sometimes they’re just a good reason to play it together with friends at that time, like when the carnival is in town.
Still, there’s enough games out there that no one really needs to consider those types of baited experiences, especially if you know you’re susceptible.
Team Fortress, I’m assuming you mean TF2, was one of the very first games to have microtransactions. They aren’t required for play but they’re definitely there.
So that’s great, but halo IMO is the least FOMO inducing mp game on the market with battle passes. You can actually “equip” the season pass you want to level and work on it, the best thing is they never go away so there’s literally not a single bit of FOMO, only the illusion. Regardless, I see your point for the other games and I commend you for making the change.
I’ve stopped playing f2p smartphone games entirely cos of this microtransactions nonsense too.