I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds nothing to the experience for most players and, if anything, it makes the game worse.

Take Fallout 76, for example. You can’t play it offline, period. You’re expected to pay $100 a year for a subscription to play by yourself, but even then, you’re still online, and any slight hiccup in your internet connection—or their terrible servers—means you get kicked off. It’s absurd. Fallout has always been a solo game experience, but now we’re locked into an online system no one wanted. Who actually benefits from this? Not the players, that’s for sure.

Another perfect example is Once Human. This is a game that could have been incredible, but instead, it’s trapped in the live service model from the start. I’m sitting there playing, and there’s no one around. So why am I online? Why can’t I just enjoy the game offline? It’s not like I’m asking to avoid multiplayer altogether—just give players the option! If I want to jump into a server and play with others, fine. But the fact that I’m forced to connect even for big chunks of the game that should be playable offline just feels unnecessary.

One of the worst offenders in recent memory is Temtem. It’s like they tried to make a multiplayer Pokémon and failed miserably. The game is fully online, yet it’s a ghost town. Steam shows fewer than 100 players on at any given time, but they still force everyone to play online. And one day, the servers will go offline entirely, and what happens to your game then? It’s completely gone, and so is your money. It feels like a scam.

The worst part is, nobody seems to be fighting against this trend except for the EU. They’re already working on passing laws that would require games to be playable offline if the servers get shut down. Imagine that! A game company actually having to care about whether you can play the game you paid for after it’s abandoned. It’s crazy to me that this isn’t already standard everywhere. The fact that we even need a law to ensure you can still enjoy your purchase after the servers are gone is telling.

It’s just sad to see so many great games ruined by forced online connectivity. Live service works for some titles, but not everything needs to be connected 24/7. Developers need to wake up and realize that players want the choice, not a one-size-fits-all approach that makes everything worse in the long run.

  • Grumpydaddy@lemmy.world
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    2 months ago

    I vote with my wallet. I don’t buy games that have scummy conditions or requirements. There are too many other choices out there to justify supporting companies who treat their customers poorly.

  • barsquid@lemmy.world
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    2 months ago

    I am fighting this trend by not buying those games. Online connection for single player means I don’t buy it. Unnecessary third-party account means I don’t buy it. Packing a rootkit installer means I don’t buy it.

  • kboy101222@sh.itjust.works
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    2 months ago

    Why’d you bring up tem tem specifically? It’s supposed to be “Pokemon but an MMO”. That’s the entire appeal. I had Pokemon loving friends that played it at launch and loved it dearly. It’s sad that it’s died, but if you want a single player version of tem tem, there’s about 22 Pokemon games according to Bulbapedia. Go play one of those.

  • Varyk@sh.itjust.works
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    2 months ago

    yeah, I didn’t get into any live play games, and now I’m going to continue not getting into them.

    be the change you want to see.

  • Captain Aggravated@sh.itjust.works
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    2 months ago

    Go for smaller studios and indies. Go for the nerd shit, too. Satisfactory just came out of early access, 1.0 is out, it does have multiplayer components but they do not host servers; you can open your own save file for friends to join or you can run your own dedicated server.

    Factorio is launching a HUGE expansion pretty imminently.

    Subnautica 2 is in the works (Below Zero is now officially an expansion pack of Subnautica 1).

    Go play a game called Perfect Vermin. Do not look up anything about it just go play it.

  • bbb@sh.itjust.works
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    2 months ago

    I’m confused. Are you running out of games to play? Do you only play on console or something?

    • Buttflapper@lemmy.worldOP
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      2 months ago

      No, I play on PC. It’s just tough to find new games for me. I use reddit’s gaming suggestions sub, sometimes they’re good. That’s how I first discovered things like Wasteland 2/3, and Deep Rock. But now, it’s challenging to find new games to play… people just play the same things or recommend “the hits” repeatedly. Can’t tell you how many times I have seen the same games recommended on Steam. I’ve started ignoring them now entirely. Idk how to find new games now :\

      • bassomitron@lemmy.world
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        2 months ago

        This just sounds like you’re being kind of lazy, to be honest. You can browse Steam by tons of filters, narrowing down a genre with like a dozen subgenres and tags (including only showing single player/offline games). Then you can sort that list by rating, release date, cost, if they’re on sale and/or offer a demo, etc. If you’re just going to hate on people’s suggestions/recommends, then get to searching the long lists and find something that looks interesting. Steam lets you refund anything under 2 hours, so there isn’t much to lose.

      • BassTurd@lemmy.world
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        2 months ago

        Google search for good games and read through various results and see if there’s something you haven’t seen. Or in Steam customize your search for what you’re looking for and crawl through the options. If you get off the front page of Steam the entire catalog is available to filter and search.

  • Katana314@lemmy.world
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    2 months ago

    I genuinely fault gamers for some of this too, though.

    There’s a very small indie game out called “Liar’s Bar”. It’s simple and fun. But, there were still people in forums savagely complaining that the game’s pointless XP system didn’t save correctly after a match - and that it didn’t have skins/emotes to earn for investing time into it.

    There’s also MP games I play that I find fun, where I see popular, level-headed streamers complain that there’s been “nothing new” in its past two months. For most players, this wouldn’t even matter because they’re not able to play it nearly as often.

    Then there’s games like Back 4 Blood, the late-grown attempt to reinvigorate Left 4 Dead’s magic. For those who don’t know; the game is still fully playable right now. It’s still fun. The developers just don’t add more to it anymore. Yet, as soon as they made this announcement that they were moving on to other games, there were conclusive, prophetic statements out about “Why Back 4 Blood DIED” as though the game is completely gone.

    It’s wrong to claim that publishers moved to the constant-update, live-service model forcefully in their own decision-making vacuum. People (maybe not even the people in this thread) asked for this.

  • Prox@lemmy.world
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    2 months ago

    We’re all sick of live service games, and that’s why new (copycat) games are failing so hard. Look at XDefinant, Concord, etc.

    Plenty of people have one or two live service games that they like/play, and the sustained success of those titles like Fortnite, Destiny, Apex Legends, Diablo IV is why we keep seeing so many clones and attempts to hit the next gold vein. But the creators of those copycat titles fail to capture the real source of others’ success; great gameplay.

    • yamanii@lemmy.world
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      2 months ago

      Diablo IV is proof that a strong nostalgia brand is more powerful than a good game like Path of Exile, game spent the first year just fixing itself like everyone bought an alpha access.

  • scala@lemmy.ml
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    2 months ago

    Easy solution don’t buy them. Sail the seas if you must play it.

  • toasteecup@lemmy.world
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    2 months ago

    I can understand the frustration but I don’t see that as much when I’m playing more indie games. Are you playing more quintuple a titles, if so have you considered going for more independent stuff instead? I could give some recommendations

  • Nibodhika@lemmy.world
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    2 months ago

    While I get where you’re coming from, Fallout 76 was a bad example, you don’t need a subscription to play (unless your preferred system of choice asks you for it regardless of the game you play) and it is intended to be a multiplayer first game, you might not like it, but it is not an example of what you’re complaining anymore than Elder Scrolls Online or World of Warcraft (which actually has a subscription model).

    And the answer is simple, don’t buy those games, there are thousands of excellent single player games, if always online games start to fail companies will stop doing it, vote with your wallet. I recommend taking a look at indie games, there are several excellent games and almost assuredly they don’t have DRM, or at least not always online ones.

  • Etterra@lemmy.world
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    2 months ago

    We all are, but people keep paying them money. It won’t stop until people get their heads out of their asses and stop doing that. Kind of like how microtransactions won’t go away because whales won’t stop shoveling dump trucks of money at mobile games.

  • ryathal@sh.itjust.works
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    2 months ago

    You can support games like Inquisitor martyr that shut the servers down, but patched the game first to allow you to pick any season to play offline.

  • MasterBuilder@lemmy.one
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    2 months ago

    I left the pc gaming scene about 20 years ago and only came bacj this year. I found my steam credentials from when they were initially seeking players and revived my account (I closed my email on the account back in 2009, so i couldn’t recover).

    I’ve mostly been playing vSkyrim, BG 3, and a few emulated Zelda games. I finally ordered a new gaming laptop because Cyberpunk 2077 is hard to rrad on the Deck, even on a 50" tv on hi-res.

    All that is just so you all know where I’m coming from, i am both a newb and a veteran!

    From a business standpoint, looking ant it form the non-gaming financial point of view, the move to online-only makes very compelling sense.

    It fully implements the licensing model, gives them total control over the property, enables them to generate reports that accurately identify trndsvin user populations, pinpoint steady revenue figures, and they can kill the game as soon as it isn’t valuable to them anymore, and they don’t have to worry about losing revenue from sharing, passing the copy to an otherwise paying customer for free, or a significant pirtiin of piracy loss.

    Itvis the end state of the “we are mearly licensing it to you until such time as we decide ee want it back” model.

    It sucks, and if i can know it is online only before buying, i will pass. All of us should. Revenue is king to them, and if they lose even a little, they will try something else.