Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
It is, it’s also in alpha still. If they were claiming beta in this state I’d be more worried rather than just mad they keep adding stupid shit instead of going full optimization. They have a game, they just need to get it out the door and worry about content in future releases. It’s like the painter who can’t call a painting finished.
It is, it’s also in alpha still. If they were claiming beta in this state I’d be more worried rather than just mad they keep adding stupid shit instead of going full optimization. They have a game, they just need to get it out the door and worry about content in future releases. It’s like the painter who can’t call a painting finished.
After what feels like 20 years, it still being in alpha should worry you more than if this current state was called a beta.
Yes and no. On the other side they’ve essentially rebooted development something like 3 or 4 times. So there’s a chance it comes up roses.
For other games that would be described as development hell
Yup, I acknowledge that it’s in development hell.