I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
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CoD and Assassin’s Creed popularised selling the same fucking game 20 times
Sports games have been doing it faaaar longer. Madden started in 1988, released a sequel in 1990, then hasn’t missed a year ever since. The baseball and basketball counterparts existed just as long.
FIFA and other sports games as well
Pacman was the first to simulate a real life mechanic, of munching pills, listening to repetitive music, and running from multicoloured ghosts.