• IAmNotACat@lemmy.world
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    3 months ago

    The trend of earmarking every single interactive object in a game with a special colour or tooltip has made hyper-realistic cinematic games less immersive than a lot of PS1 games.

    • tetris11@lemmy.ml
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      3 months ago

      Christ, we covered this. You lean against the wall, pull down your pants, go into the crouch position, and push like your life depends on it.

      Trust me those yellow stairs will be a thing of the past.

    • TriflingToad@sh.itjust.works
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      3 months ago

      ok but unironically me in God of War (2016 version).
      I don’t know if I’m dumb or something but it does NOT mesh with my brain.
      Cyberpunk, GTA, ultrakill, portal, quake, doom, just cause, postal, etc. are totally chill but literally just God of war and the half life games are impossible for me 😭

  • tfw_no_toiletpaper@lemmy.world
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    3 months ago

    Yeah I’ve played a bunch of them. Games should just do one popup at the beginning “(x) this is my first video game ever” and then only explain mechanics that are new or rare. “Press W / Joystick up to move forward” yeah no shit

    • Taalnazi@lemmy.world
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      3 months ago

      “Humanity” (a Civilisation-type game) has something like that, iirc. You can pick options, like being totally new to games, known with games but not that genre, familiar with civ and strategy games, and already played.

  • Hiro8811@lemmy.world
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    3 months ago

    Then you’re gonna like Skyrim, Elden Ring, Cyberpunk 2077, Nier Automata, Portal(?my memory is fuzzy on this one). I’m saying these because it’s the ones I know they don’t have suggestions like that and because they are narrative

    • TriflingToad@sh.itjust.works
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      3 months ago

      I think portal 2 (I forgot about 1) did have some stuff like that at the start in the little room with Wheatley.
      the “space to say apple” room