• ArbitraryValue@sh.itjust.works
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    1 year ago

    Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.

        • PuddleOfKittens@sh.itjust.works
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          1 year ago

          No feedback when hitting enemies, besides generic blood splashing and maybe a stumble

          Way more health than is necessary or interesting on enemies

          Combat system is mindless and boring

          Quests are full of “go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end” on loop.

          The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.

      • CheeseNoodle@lemmy.world
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        1 year ago

        All dialogue options have previews that are nothing like what you actually say (Looking at you Cyberpunk) so you try to apologise for someones loss but the actual dialogue is your character being an utter piece of shit without warning. Getting the true ending and several important pieces of gear require you to never be mean to multiple NPCs.

        • phlegmy@sh.itjust.works
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          1 year ago

          NPC: My husband was killed!

          1: Sorry for your loss…
          2: It’s about time!

          1: pfft sorry for your loss 🙄 tell someone who cares 🥱

          2: It’s about time we found the MF who did this! Let’s go hunt him down!

        • Dagnet@lemmy.world
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          1 year ago

          Reminds me at the start of witcher 3 my brother was playing and some thugs come annoy you, one option was something like ‘I disagree’ which sounds reasonable, so he picked it. That option has Gerald insulting them and jumping straight into a fight, shit escalated fucking quickly lol

    • prole@sh.itjust.works
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      1 year ago

      Or even worse, there’s an entire gradient, but what they actually bothered to put in the middle is boring and pointless.

      • tetris11@lemmy.ml
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        1 year ago

        Or there’s a viable third option, but it got scrapped 10 minutes before launch and all the text is at complete odds to the dialogue

    • Buddahriffic@lemmy.world
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      1 year ago

      Or the tone of the actual responses doesn’t match the text for the selection of the responses.

      “Do you accept the mission?”

      • Yes
      • No, thanks
      • Maybe…

      Option 3 actually declares war on quest giver.

      Oh and one that just happened to me last night:

      Your normal actions still work during dialog so if you press buttons to try to exit out of a dialog, you might accidentally attack the NPC you’re talking to. If you let them kill you, they are still hostile when you return. Need to start a new save to recover. At least they drop the unique key from their shop when you kill them (Dark Souls 1, hopefully it’s no big deal that I had to kill the blacksmith. At least I don’t have to listen to the pounding metal when I spawn above him anymore).