- cross-posted to:
- opensourcegames@lemmy.ml
- cross-posted to:
- opensourcegames@lemmy.ml
Hello!
I am writing to ask for ideas from anyone of who you want to add and how they would be implemented.
There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play.
For a while now, I have been really feeling the need for a GPL Super Smash Bros clone.
It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart.
But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have.
If you have any special characters of your own design, then I can help after I add modding support.
The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want.
Godot will be the game engine of course.
License will be AGPL-3.0 only! Unless there is a reason for another one.
Repository will be on codeberg.org as always
Name of Game: ??? Drop suggestions in the replies, thank you.
I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made.
This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months.
I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.
my biggest complaint when playing competitive character-based fighting games is that they always nerf the overperformers instead of buffing the counters. Never nerf characters, it always feels so bad to have a character nerfed.
I will definitely keep this in mind.
Tux should have several skins that represent different distros like a red fedora for RHEL lol.
My other dumb suggestion is having nmap be a floating blue eyball
This is so great!
How about TuxWars ?
My brain instantly remembered MUGEN…
My only request is make it so that in April Fools you can play as Windows and it’s slow af
It could blue screen when you play as windows 🤣
Or an arch character where you have to input 10 commands in order to perform a single attack.
Clippy as a hidden character.
cargo clippy
Training dummy perhaps
Tux can/should be in there, but make your character cast from a wide variety of public domain sources. Use real historical figures, classic literature, and mythology.
Some specific ideas:
- Thor (but not too much like the Marvel interpretation)
- Poseidon
- Dracula
- Sherlock Holmes
- Captain Blackbeard
- Steamboat Willie (as of its copyright expiring)
- T-Rex
- Cthulu
- Merlin the wizard
- fairytale characters
Also make a solid modding API to let people add their own characters, items, and stages.
So broadly you will find categories in games like Smash Bros and so on. Some characters will be heavy, some light, some fast, some slow, some strong, some weak, but each trait creates an axis. The ideal distribution of characters is to have all areas of the multidimensional space filled or if not filled at least alternated.
For example, you should have one heavy, fast, weak character, one heavy, slow, strong, but maybe not a heavy, fast strong or a heavy slow weak. You can chart them on a two dimension axis at a time, then use the characters from Tuxcart etc to fill the space based on what makes sense, eg the Gnu should be heavy but also fast, but it is definitely a prey animal, while penguins are smaller and fast with a more moderate attack level, maybe even weak.
Once you have some of the extremes filled you can consider subversions of the paradigm. For example, a compiled language is slow at creation but fast at use, so maybe a mascot for one of those could have two modes, switching state and therefore characteristics.
Another thing to consider would be the dynamics of your interactions. Are you going for the jumping around of Smash Bros? If so, lots of the details about their camera work can guide your decisions. What about the overall pacing? Do you want frenetic play like Smash Bros? Combos? Strategy? Lots of things to look at there with a narrative approach to the characters as representing their projects, for example Wilbur is smaller and supposed to be super modular, so maybe having quite a few modes with different characteristics would work, while something like puffy is great for water levels alongside tux and any other aquatics.
This is valuable information. Thank you.
Please have decent mod support so that we can import/create our own characters and movesets and use them in battles against other players online.
Please allow custom maps and items as well.
Will the Rust crab be in it?
Yes, of course.
Bill from XBill - He installs adware and malware which if long enough turns into Windows. If you let Windows update you die
The Gimp - uses photo editing tools to give people red eye and blind them, or stretch them horizontally so they look weird
Tux could be like Mario, maybe different items turn him into different distros like eating a mint power up turns him into Linux Mint.
This sounds fun, the different distros.
You could start out with custom models in rivals of aether. Just a suggestion.