I’ve lightly dabbled into subpixel art, sorta.
In my experiments, each full pixel still takes 3 subpixels, but…
If you drop a white pixel at X coordinate, it renders 0xFFFFFF on the RGB subpixels.
But drop a white pixel on X+0.33, it renders on GBR.
Drop a white pixel on X+0.67, it renders on BRG.
All three are valid white full pixels, just offset by thirds.
I guess that would more appropriately be considered ‘fractional pixels’ or something though. Still neat that if used properly and creatively, it can yield higher resolution graphics, of sorts…
Those tricks are actually used pretty frequently in modern graphics stacks, especially around things with fine edges like text. In those cases it’s called “subpixel anti-aliasing”.
This image is giving me 1970s Lite Brite flashbacks.
This was a trick back in the computer hooked to your TV days. There was a higher resolution mode on my Tandy color computer. It was black and white, though. But if you alternated positions properly you could also have solid red and blue fills.
Looks like an Apple II color display.
is mentioned in the video at the end of the article
When do we have the hipster sub-sub genre that uses a Pentile arrangement?
no i can’t