• Serinus@lemmy.world
      link
      fedilink
      arrow-up
      27
      arrow-down
      1
      ·
      20 days ago

      C# is nearly the same, but much, much better.

      • It doesn’t (usually) come with the Java culture 8 layers of abstraction. This isn’t in the Java language. This isn’t in OO. Yet nearly every Java programmer makes things way more complicated than it needs to be.
      • It’s a prettier language. Similar syntax with less bullshit.
      • It’s open source
      • It’s still multiplatform. Modern dotnet / C# works on anything.
      • Both Visual Studio and Visual Studio code are great IDEs that blow Eclipse out of the water
      • It’s one of the most common business languages.
      • It’s going to be supported forever.

      If I could restrict the world of programming to two languages, it’d be C# and Rust. C# for most things and Rust for a lower level language.

      • spongebue@lemmy.world
        link
        fedilink
        arrow-up
        6
        ·
        20 days ago

        I only had one job that used C#, and it was the worst job I ever had. Even with the worst possible way to be introduced to the language, I still love it.

      • PlusMinus@lemmy.world
        link
        fedilink
        arrow-up
        8
        arrow-down
        3
        ·
        20 days ago

        Nah, C# suffers from a lot of the same shit Java does. Needing everything to be a class is just no longer a good design choice (if it ever was). AOT support is still lacking. I don’t get, why it does not have typdefs. I think the solution / project structure is unnecessary and I could probably think of more stuff I dislike about C#. But imho, it still beats Java.

        Golang is my choice over C# any time. I strongly prefer how interfaces are handled and I actually like the error handling.

        • Serinus@lemmy.world
          link
          fedilink
          arrow-up
          9
          ·
          20 days ago

          Needing everything to be a class

          In 2015 they added scripting. If you’re making a real project, you should absolutely use classes. (It’s not that hard. Don’t do the Java shit.) But you can absolutely write one off scripts just fine.

          AOT support is still lacking.

          Publishing your app as Native AOT produces an app that’s self-contained and that has been ahead-of-time (AOT) compiled to native code. Source.

          • PlusMinus@lemmy.world
            link
            fedilink
            arrow-up
            3
            ·
            20 days ago

            I think you misunderstood my post. I am quite proficient with C#. I just think other languages do it better.

            AOT is not where it should be yet, because not all libraries have full stripping support.

        • pivot_root@lemmy.world
          link
          fedilink
          arrow-up
          2
          arrow-down
          2
          ·
          edit-2
          19 days ago

          I strongly prefer how interfaces are handled

          It’s better than Java, but they still chose to walk headfirst into the same trap that bites Java developers in the ass: associating interface implementations with the struct/class rather than the interface itself.

          When you have two interfaces that each require you to implement a function with the same name but a different signature, you’re in for a bad time featuring an abomination of wrapper types.

          Edit: Clarity.

          • TunaCowboy@lemmy.world
            link
            fedilink
            arrow-up
            1
            arrow-down
            3
            ·
            20 days ago

            just one more oop bro I swear

            Pure oopium. All oop ‘design patterns’ exist solely to overcome the inherent flaws of oop.

            • pivot_root@lemmy.world
              link
              fedilink
              arrow-up
              4
              arrow-down
              1
              ·
              edit-2
              20 days ago

              just one more oop bro I swear

              Didn’t understand my criticisms of Go and Java’s interfaces, or do you just enjoy LARPing as a senior programmer while living in a small world where the term “interface” strictly means object-oriented programming and not the broader idea of being a specification describing how systems can interact with each other?

    • Sentient Loom@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      14
      arrow-down
      1
      ·
      20 days ago

      I like how straight-forward the syntax is. And it also seems orderly to have everything be a class. There’s a system to it.

      I’m using C++ for a project now and I like it in a similar way, but there’s more freedom (everything doesn’t HAVE to be a class). So with C++ I’ll never go back to Java (unless it’s for a job).

    • dev_null@lemmy.ml
      link
      fedilink
      arrow-up
      8
      ·
      edit-2
      19 days ago

      I thought I like Java until I tried Kotlin. It’s everything I liked about Java, but with everything wrong with it fixed.

    • lurch (he/him)@sh.itjust.works
      link
      fedilink
      arrow-up
      3
      ·
      20 days ago

      No, Java has lots of merits. For example, once you know layout managers, you can have a resizable GUI app in no time. It’s the exact opposite of arranging things pixel by pixel. You just define “I want a grid of these buttons south and a big text field in the center” and Java will do the rest. I whip up apps like this for the silliest things, like noting which dungeon has what rotating boss this week in a game, so it’s more convinient than noting it in a text file.