• Kelly@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 months ago

    They used Time.deltatime in FixedUpdate.

    To be fair Unity knows this is going to happen and returns Time.fixedDeltaTime to keep things working properly.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 months ago

      But they could stop that internal call and directly use Time.fixeddeltatime instead. Any person that knows how to use Unity knows to not mix the two. Which is my point.

      Gearbox likely has experience with Unreal only, and have no idea what they’re doin gwith Unity. Or at least, the team they put on RoR2.