I am looking for something to kill some time with, title says it all.

My gut says commodore 128 is a good choice. What is your opinion?

  • PotentialProblem@sh.itjust.works
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    19 days ago

    It’s not technically retro but I’ve found Pico-8 a great way to build retro like games! It’s pretends to be a console of a bygone era and gives a bunch of restrictions on size of game and 128x128 resolution.

    The app comes with a pixel editor, sfx and music editor, and a code editor built in. The games are easy to share and you can play them on a mobile browser. On the downside, it costs 15 dollars for the app.

  • Kelly@lemmy.world
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    19 days ago

    Are you looking to run on actual hardware?

    If not then you might want to also consider fantasy consoles.

  • CyberTaco@lemmy.world
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    17 days ago

    If you intend (or would at least like) for other people to play/try out/use what you make, consider going with a Commodore 64 instead of a 128; for people with physical hardware, the 64 is far more popular and will have a wider base of users.

    Of course the 64 is a bit more limited than the 128, but handling that is part of the fun of retrocomputing. “It’s not the lines that make playing Tetris interesting - it’s the walls.”

    • K̺͆e̺͆t̺͆a̺͆m̺͆i̺͆n̺͆e̺͆@sh.itjust.worksOP
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      17 days ago

      The commodore 64 is harvested for the SID chips, which why I find it difficult to find a fully working example. I agree with you fully otherwise.

      Do you know a website where I can the SID chips or clones? (Close enough is close enough, I dont want to produce chiptunes). If you can help me otherwise, help is welcome. Also problems with video and sound out, any solutions. You seem knowledgeable, thanks!