• Mandy@sh.itjust.works
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    1 month ago

    All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
    Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.

    • SupraMario@lemmy.world
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      1 month ago

      Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It’s got stuff to do, but not what I would expect from the money and time that’s been spent on it.

      • LouNeko@lemmy.world
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        1 month ago

        At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.

        • Mandy@sh.itjust.works
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          1 month ago

          Onebof the reasons it runs like shit with seemingly going random glitches
          They changed engines 4 times.

          Their code is held together like an ork gargant

    • Fecundpossum@lemmy.world
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      1 month ago

      Yeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.

      I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.

      • FancyLad @lemmy.world
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        1 month ago

        I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7

        • Fecundpossum@lemmy.world
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          1 month ago

          My big in game accomplishment was making it to SagA*, I spent some time in colonia and joined a discord of nerds that hung out there getting big exploration creds. I actually made the trek all the way back to the bubble after spending about a month in the galactic core. It was an epic adventure in my mind, but afterwards it was hard to be motivated for the engineering grind.

  • Harvey656@lemmy.world
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    1 month ago

    They aren’t listening to their community is what. I play almost daily, and all they fucking talk about is ‘wait for 4.0, it’s going to be so much better!’ But they refuse to fix major problems, performance sucks, and the recent 3.24.2 patch may or may not have borked the game in many ways.

    They need to perfect the game that already exists, fix the issues and iron out the code before working on more fucking mechanics. I swear it’s so bad. The article calls Chris a perfectionist, but that couldn’t be furtfrom the truth, he is a dreamer, that says put this amazing thing in then forgets about it and moves on to the next thing overnight. The game will go nowhere until he’s gone.

    Edit: fixed a spelling error and added some basic formatting.

  • TheEighthDoctor@lemmy.world
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    1 month ago

    Apparently the player base is happy with how things are and the only people complaining are doing from outside