• givesomefucks@lemmy.world
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    1 month ago

    Monopoly started out to show that capitalism is based on luck and opportunity, and that the end result is one person owning everything.

    The whole process is miserable and even when you win you have to sit thru a prolonged ending where you slowly drain every last resource from you friends and family.

    It’s not a bad game, they just overestimated how well Americans can pick up irony.

    Originally called “The Landlord’s Game” Parker Brothers changed it to something less obviously terrible in the run up to the great depression.

    I don’t know if Far Side is really that deep but:

    The only way to win is to not play

    Is literally the point the game tries to beat over family’s heads for hours at a time.

  • DarkCloud@lemmy.world
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    1 month ago

    Monopoly’s precursor “The Landlord’s Game” was invented by Lizzie Magie in the early 1900s to demonstrate why Capitalism needs Georgism to actually have any semblance of fairness, competition, and longevity.

    Georgism is roughly the idea that ALL tax should come from land ownership, and that taxes on labour/wages should be abolished.

    The game was created to be a “practical demonstration of the present system of land grabbing with all its usual outcomes and consequences”. She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate.

    • dustyData@lemmy.world
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      1 month ago

      It’s actually a bit better since you don’t pay income tax every time and there’s guaranteed income.

      • Buddahriffic@lemmy.world
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        1 month ago

        Might be good to get a warning sign that the AI wants to take over the world because it will start amassing troops near Siam and if it does manage to conquer Australia, you can be relatively sure that it will spend a few turns building up its bottleneck defense, maybe trading some border country to get a card each turn.

        Lol that just reminded me of the first time I played risk with my cousins, when we thought that players got a card each time they took a country and then the 5 card max rule meant that they could (or had to) trade in for troops in the middle of their turn. The game had a few quiet turns and then absolutely exploded once things got rolling and only lasted some turns after that because we weren’t the most strategic thinkers and didn’t realize there was no reason to stop when you could reinforce your front with more armies than anyone else had combined every 3 countries you took.

  • lugal@lemmy.world
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    1 month ago

    Wasn’t there a chess robot who broke the finger of a kid to win or something?