I can see this being pretty clever. Valve will be able to interpret a bunch of game event data for smart capture.
Lol, how?
If they aren’t hooked into the game engine, they are simply recording video, not metadata produced by the game engine.
@mr_MADAFAKA Oooooh, nice! Nvidia Highlights or whatever it was called without requiring special hardware, and for every game? I like!
From FAQ:
“Game Recording works for any game that supports the Steam Overlay - it may not work for some older games. Games may choose to support event markers on the Steam Timeline. As we start the beta, the following games have implemented timeline markers: Dota 2 and Counter-Strike 2.”
@mr_MADAFAKA Close enough, I’ll take it! I don’t think I’ve personally seen a game where Overlay would have broken anything.
There is also an open-source alternative to this: https://github.com/matanui159/ReplaySorcery
Although it seems to be no longer actively maintained.
if you don’t mind setting up a bit, OBS actually also have a replay buffer feature to do that. It’s a good software to have even if you are not streaming because of the virtual camera feature that let you share screen with very deep customization too.
I prefer Gpu Screen Recorder as open source alternative
Just tried it, hardware acceleration doesn’t work on Linux and clogs my CPU during gameplay
AMD or Nvidia?
RX 6700 XT
Hah. So if you turn the background recording on it keeps a browsable timeline with metadata about which modes you were playing, presumably based on your rich presence data?
How freaked out do you think everyone at Valve was this past month watching Microsoft’s Recall feature get ripped to shreds?
All joking aside, I do not trust background recording on PC. I’ve seen how easy it is to bypass Steam Link’s restritions on streaming your desktop, I guarantee that some of these clips would end up with something I don’t want in them. I do think metadata annotation on long manual recordings is potentially interesting, but it IS creepy.
All joking aside, I do not trust background recording on PC. I’ve seen how easy it is to bypass Steam Link’s restritions on streaming your desktop, I guarantee that some of these clips would end up with something I don’t want in them. I do think metadata annotation on long manual recordings is potentially interesting, but it IS creepy.
I don’t really see the issue with this as long as the videos are processed locally and only uploaded if the user chooses to.
Well, that was MS’s argument and I don’t think it flies there either.
On a console it’s fine, it’s only ever gonna catch a game. On the Steam Deck as well, same deal.
For a desktop PC that you also use for work and media and other stuff… yeah, I want to be extra sure that if I alt-tab from a game to quickly answer some work email that’s not going to accidentally be recorded anywhere, even locally. Like Recall, I can see people who would not mind that as long as the data stays in their computer, I myself like knowing that I don’t accidentally leave exposed files with potentially sensitive information laying around without my knowledge.
I mean, it’s fine, it just means turning the feature off. I don’t use the equivalent feature from Nvidia for the same reasons. I still think it’s funny that MS got (rightfully) put on blast for basically doing this and then Apple and Valve both announced similar features immediately afterwards. It’s made for some awkward mental gymnastics on the Internet recently.
The feature only records the game btw, i get your concerns but it does not record other windows
Yeah, I get that, but that’s also true of Steam Link and Steam’s general streaming solution (which I presume is what this is using) and it’s trivial to get a different window to show up or even to get to the desktop from the in-game streaming, particularly if you have a non-Steam app in your library.
So yeah, it’s gonna be on demand recordings from me… assuming the quality holds up (Nvidia’s kinda sucks). Otherwise that’s what OBS is for.
Shadowplay already did that like a decade ago, it’s not a new concept. Since it only detect and record when you run your game, i don’t see why people will freaked out by that.
Well, it’s two different things, one is the background record, which is less “freaking out” and more “not for me on PC”.
The other is blending the background recording with metadata on a timeline, which starts getting Recall-y in terms of logging a video recording of what you were doing where there is also a data record of what you were doing. I do think that part starts stepping over to kinda creepy.
It’s more useful here than as a OS feature, though, because yeah, I can see it saving one the trouble of recording different matches separately or having to scrub back and forth to find certain things.
If you’re talking about Game-Added Marker, that’s only applicable if the game have that feature implemented in. Otherwise, i seriously not sure why someone will freaked out by this, they can just, idk, turn it off like normal people. It’s not like an invasive OS feature that even if turned off, the feeling of it still watching you are there. Whether this feature from Steam will send metadata back to Valve still remain to be seen, as people will take a dig on the network side of this after release, but so far it doesn’t indicate it will.
Besides, Nvidia Experience also have the exact feature implemented, it’s called Nvidia Highlight, where dev can set when and where Nvidia should take a clip of your game. No out is being freaked.
And thus we have come full circle back to the XFire experience after so many years 😂
I wish you could record Mic audio with it.