So, I discovered weird behavior when trying to play games on an NTFS file system in Linux.
When i auto mount the drive through a fstab entry, it is only able to launch Linux native games (I think I read somewhere that this is a permission issue).
However, if I mount it through steams “select a drive” option, it works without a problem (so far at least).
I assume this is again a permission issue, as when I mount the drive through steam, I get a Polkit password prompt.
Anyone got a clue what’s going on, and/or maybe a way to make the auto mount work, so I don’t have to manually mount it after every boot?
Distro:
Arch
Kernel (according to neofetch):
6.11.1-zen1-1-zen
NTFS driver:
ntfs-3g
Proton version:
GE-Proton9-10
tested games:
- Terraria (Tmodloader)
- Project Wingman
- Hades II
fstab entry:
/dev/nvme1n1p1
UUID=E01A2CEC1A2CC180 /mnt/games ntfs nofail 0 3
full system update a few hours ago
date for future visitors (dd.mm.yyyy):
01.10.2024 at 14:44 (02:44 pm)
edit: formatting and adding proton version
UPDATE: This can be a possible solution, but might not be what OP needs.
Wineprefixes don’t work right on NTFS filesystems because some files contain colons, which is a reserved character in NTFS and FAT.
If you look inside the game’s wineprefix, the
dosdevices
directory will typically have two symbolic links: one namedc:
that points to thedrive_c
directory, and another namedz:
that points to the filesystem root (plus a few others that are irrelevant). These will appear as lettered drives for programs running inside Wine. If the wineprefix is on an NTFS partition, those files can’t be created because their names contain an invalid character.You’ll have to either relocate the wineprefixes to an ext4 or btrfs partition (I don’t know if you can do that on Steam), or format the NTFS drive using ext4 or btrfs.
when I mount the drive through steam, I get a Polkit password prompt
It’s not related to the issue, mounting a device usually requires elevated privileges. The same thing happens when it is mounted through fstab, except the process that mounts it already has elevated privileges. Access to the filesystem is not affected by this.
Ah ok i think i get why it doesn’t work through the auto mount, but i still don’t understand why it works completely fine if i mount it through steam? What is different when steam mounts it?
I don’t know for sure, but I have an idea.
By default, Steam creates wineprefixes in
~/.steam/steam/steamapps/compatdata/GAME_ID
. This is located in the user home, which should be a Linux filesystem (ext4, btrfs, and similar). If the drive is mounted statically through fstab, the prefixes are created on the mounted drive. If the drive is mounted dynamically, Steam might think it’s a USB stick, likely with a FAT32 filesystem, and preemptively create the prefixes inside the user home to ensure compatibility.I’ll have to do some testing once I get home.
This could very well be the anwser. there are in fact c: and z: in
~/.steam/steam/steamapps/compatdata/0/pfx/dosdevices
although i couldn’t find an indicator that those are actually in use when launching a game through steam
They’re definitely both used. When a program is started in a Wine environment, those symlinks are the only way it can access the filesystem: game files in
.../steamapps/common
throughz:
; settings and saved games (normally in the Windows user’s home directory) throughc:
.You can run
wine explorer.exe
to open a Windows Explorer implementation and check out what the Linux filesystem looks like in Windows. You can even add new lettered drives usingwinecfg
, although I wouldn’t try it with Steam’s prefixes.
I’ve done my tests, and it looks like I may have been incorrect.
Point 1. While I was right to suspect the
:
character, I discovered that it is permitted in NTFS and only reserved in Windows. When an NTFS volume is mounted in Linux, it only becomes a problem if thewindows_names
option is used. Sometimes it is used, sometimes it isn’t, and I don’t know when.Point 2. The other thing I found is that Wine only works if the wineprefix is owned by the user. NTFS doesn’t understand Unix-style file ownership and permissions, so it must determine the uid, gid, and umask when the volume is mounted. When mounted with OP’s fstab entry, it will default to root, so every file (including the wineprefixes) within the volume will appear as being owned by root, which prevents Wine from starting.
This might also explain why mounting the drive dynamically worked, as it probably used
udisks2
to mount it as the user.The solution may be as simple as specifying the
uid
andgid
mount options. In a system with a single user, they should both be 1000, but you can check them by runningecho $UID $GID
.The modified fstab entry should be:
UUID=E01A2CEC1A2CC180 /mnt/games ntfs nofail,uid=1000,gid=1000 0 3
This will present all files as being owned by the user, and should allow wine to run.
Point 3. That being said, mixing Windows and Linux is still not a good idea. I don’t know what will happen if you create wineprefixes on NTFS. Windows might see the invalid filenames and shit itself. I tried doing it on a new NTFS volume and Windows wouldn’t even mount it.
If you really want to keep the game files on the NTFS volume, you might have better luck trying your own symlink fuckery. If you have the Steam library on the NTFS device, you could try moving the
.../SteamLibrary/steamapps/compatdata
directory to a Linux filesystem, then creating a symlink incompatdata
’s place that points to the moved directory. This method moves the problematic files outside the volume.The second method involves bringing the game files on the NTFS volume into the default Steam library on the Linux filesystem using a bind mount – a way to mount a directory at a different mount point. In essence, this replaces the
.../steamapps/common
directory with that on the NTFS volume, and avoids creating wineprefixes inside the NTFS filesystem in the first place.- Mount the NTFS volume using the fstab entry above.
- Assuming that you have the Steam stuff in their default locations, execute
sudo mount --bind /mnt/games/SteamLibrary/steamapps/common ~/.local/share/Steam/steamapps/common
to create the bind mount manually. - Or use the equivalent fstab entry:
/mnt/games/SteamLibrary/steamapps/common /home/salty/.local/share/Steam/steamapps/common none defaults,bind 0 0