• Aztechnology@lemmy.world
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    3 months ago

    When the game went from 1 alien to many aliens was when it outstayed it’s welcome for me.

    Most everything else was paced well enough and fun but by then it was too long and the last portion of the game after that was more about having enough flamethrower ammunition to keep the aliens at bay as your sprinted

  • Paranomaly@sh.itjust.works
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    3 months ago

    This game had a lot of good ideas but I feel like it was failed by limitations of the AI. It thoroughly went from scary to frustrating for me. The alien would regularly get into patrols where you had no chance of sneaking by, it would move along with you even if you were being stealthy just so that you weren’t fully rewarded for sneaking away, and the number of fake out endings got tiring.

  • nanoUFO@sh.itjust.worksOPM
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    3 months ago

    It was a bit long but I enjoyed myself through the entire experience, I feel some of the systems would fall apart if it was less than 10 hours long. Also the game was segmented into unique areas from what I remember so some of those would have to be cut.

  • ShinkanTrain@lemmy.ml
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    3 months ago

    Yeah, kinda.

    Can’t blame them though. The Order 1886 was 5 hours long and people cursed the developer into being bought by Facebook

    • Cyberspark@sh.itjust.works
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      3 months ago

      Not really a fair comparison when The Order 1886 dev had delusions of grandeur about his vision. About 30 fps, 1080p, repeatedly removing player agency, the QTEs everywhere, the letterbox fov that made people ill playing it, the terrible AI. The game being short was just the least of the games problems. As I recall people were done with the game even before 5 hours in.