I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.
Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.
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Step 1, this time don’t have an unskippable intro that lasts 30 minutes before you can start actually playing.
Or have it as a toggle after your first time watching it
Hey, you’re finally awake
3 did this perfectly.
Seems like a good spot to put some unskippable ads. This is a million dollar idea!
I expect it to be a buggy mess that has lots of potential and doesn’t deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can’t fix them, so I’ll have to just accept them as an irritant that I will do my best to ignore.
They’re gonna block mod tools, just wait.
Anything that makes marketers sad is a win for the world, honestly
It’s not like they don’t know how to make a good game. They don’t have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.
It’s been a long time since 11-11-11.
Modern Bethesda and making good games, what a joke.
Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.
The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).
What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn’t build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?
The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented
Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)
True but Daggerfall was definitely made with fast travel in mind as the main way to get around.
yep it was… which makes it more impressive to implement it this way
How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.
It’s cool. We’ll make it for you (and far more impeccably gorgeous than you would). Just give us the engine.
- The Modding Community
Do what was done with Skyrim but make the dungeon puzzles less terrible, remove the horrific bugs, and make the setting a desert or lush forest. Boom, billion dollar game. Send me money, Todd.
Oh it can be done. The only question is: is Bethesda the one to do it?
After Starfield my expectations are so low that the only way I’d be disappointed is if it’s worse than Skyrim. And Skyrim wasn’t even that amazing in hindsight.
Awesome, I hate marketers.
I was a pretty hardcore Bethesda fan for years, long before Skyrim. But they have burned me too many times now for me to have any faith in ESVI.