• Sludgehammer@lemmy.world
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    2 months ago

    Gee, we’ve had over a half century of computer graphics at this point. However, suddenly when a technology arises that requires obscene amount of GPU’s to generate a results a GPU manufacturer is here to tell us that all computer graphics without that new technology is dead for… reasons. I cannot see any see any connections between these points.

    • abruptly8951@lemmy.world
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      2 months ago

      Devils advocate: Splatting, dlss, neural codecs to name a few things that will change the way we make games

        • 9point6@lemmy.world
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          2 months ago

          I’m not sure I agree with you on the former, DLSS is pretty remarkable in its current iteration

          • kautau@lemmy.world
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            2 months ago

            Agreed, things like DLSS are the right kind of application of AI to games, same with frame generation. The wrong kind is trying to figure out how to replace developers, artists of every kind, actors, etc in the production process with AI. That being said though, companies like Nvidia absolutely can and will profit off making sure that a game cannot run well on anything but the latest hardware that they sell, so the whole “you need to buy our stuff to play games because it has the good ai and now all games require the good ai” is capitalist bullshit

      • Kushan@lemmy.world
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        2 months ago

        Ray tracing actually will directly change the way games are made. A lot of time is spent by artists placing light sources and baking light maps to realistically light scenery - with ray tracing, you get that realism “for free”.

        DF did a really interesting video on the purely path traced version of Metro: Exodus and as part of that, the artists talked about how much easier and faster it was to build that version.