• Sludgehammer@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    2 months ago

    Gee, we’ve had over a half century of computer graphics at this point. However, suddenly when a technology arises that requires obscene amount of GPU’s to generate a results a GPU manufacturer is here to tell us that all computer graphics without that new technology is dead for… reasons. I cannot see any see any connections between these points.

    • abruptly8951@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      Devils advocate: Splatting, dlss, neural codecs to name a few things that will change the way we make games

        • 9point6@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          I’m not sure I agree with you on the former, DLSS is pretty remarkable in its current iteration

          • kautau@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            2 months ago

            Agreed, things like DLSS are the right kind of application of AI to games, same with frame generation. The wrong kind is trying to figure out how to replace developers, artists of every kind, actors, etc in the production process with AI. That being said though, companies like Nvidia absolutely can and will profit off making sure that a game cannot run well on anything but the latest hardware that they sell, so the whole “you need to buy our stuff to play games because it has the good ai and now all games require the good ai” is capitalist bullshit

      • Kushan@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        Ray tracing actually will directly change the way games are made. A lot of time is spent by artists placing light sources and baking light maps to realistically light scenery - with ray tracing, you get that realism “for free”.

        DF did a really interesting video on the purely path traced version of Metro: Exodus and as part of that, the artists talked about how much easier and faster it was to build that version.

  • rustyfish@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    The the brute forcing of AI into anything goes into the next stage.

    Good thing I don’t care that much about graphics since I’ve been a teenager.

  • recklessengagement@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    This feels like its establishing a precedent for widespread adoption/implementation of AI into consumer devices. Manufactured consent.

    “We compute one pixel… we hallucinate, if you will, the other 32.”

    Between this and things like Sora, we are doomed to drown in illusions of our own creation.

  • nanoUFO@sh.itjust.worksOPM
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Chasing graphics has lead to directions nobody could predict and I’m glad I don’t play these games.