How are everyone’s stories coming along? Have you finished the game? If so how many times?
What tips, remarks or other things of note do you have that you want to discuss here?
As always try to keep things as spoiler free as possible.
Also should I do these posts more regularly (shows up on people’s feeds more and so has more traction) or like this is fine. Definitely don’t want to spam people.
Lucky rolls to you all!
I’ve never tried this kind of thing before but a mechanic seems bugged. I had a tough persuasion check (30) and my character had only one bonus. Guidance wasn’t enough to get me to 30 if I rolled a 19 so I looked for other options. I thought I’d get some kind of bonus if I charmed my target but it didn’t help at all. I never use Charm for conversations so I don’t know if that normally helps. Possibly the normal effect is negated because (avoiding spoilers) the outcome of the convo was very important to the plot. If that’s the case it still seems unfair. Took me like 8 reloads to roll a Nat 20.
Also, venting a little, charming that character was only 1% easier than rolling a 20.
First playthrough I didn’t experience the Bulette burrowing away during a fight, but on second playthrough it does. I don’t mind that on it’s own but I’m wondering if it’s broken or OP. I managed to get it low enough to put it to sleep. I figured one more round of attacks would finish it off but after one attack it woke up and burrowed away. Can it burrow as a reaction?
Recently finished my first playthrough. Played as Dark Urge, which was interesting but was probably better saved for a 2nd playthrough, but oh well. I kinda see what people mean about the game being weakest in act 3. At a time when I was starting to see the finish line, the game kept widening and it made me just want to be done with it. I still did a lot of the side content, but I also missed a lot more of it. It also got way too easy. The act 2 boss was the last fight that really threatened me with maybe the exception of Raph. And I wasn’t even min maxing my characters or anything. I’ve seen people build stuff with like a bajillion attacks or infinite spells, but I was just playing the game normally with whatever I found.
This was on normal. I know there’s a harder difficulty, but it’s weird that the intended experience basically lets you ignore most of the difficulty mechanics. I never had to think about long resting because I had basically Infinite food. The only reason why I wouldn’t just instantly do it after every fight was because the load screens would be annoying to sit through. By the end of the game I was hoarding bags and bags of unused consumables and like 50k in unspent gold, which I could have only spent on more consumables I didn’t need. I barely even used the extra powers you get in the finale. If there’s already a story difficulty for people who want to completely ignore the mechanics of the game, why can’t normal be balanced around being a reasonable challenge that makes you at least consider using the tools the game provides to you?
For anyone who’s played tactician, what’s it like? Is it a reasonable kind of challenge or is it more of a masochist difficulty?
Curious to know about tactician as well. I am still early in act 3 but the fights have become increasingly easier.
Is there even a way to change difficult mid play through? I haven’t checked tbh
I was playing balanced and changes to tactician two days ago to see how it was. Was expecting to get clobbered, but actually it’s been going fine. The fights are tough, but it sorta quickly pushes you to pay more attention, examine enemies, think about positioning a bit more. The Grymforge fight was way larger than I had expected, and I decided to play it a bit, die and then reload, but I ended up beating it (although poor station did get treated into the lava, and I tested Nere in after him).
Anyway, so far I’m loving tactician, don’t think I need to shift back down. It uses up camp supplies more, both because the cost is 80, and I find that I need to long rest more frequently because I use my character resources up more fully in every engagement. I don’t foresee it becoming a situation where the supplies economy actually starts to become a pressure point, supplies are super prevalent, but it does make make me more “excited” to pick up and store all those wine bottles and mushrooms…
Caveat is you do have to be comfortable getting wiped in engagements, then reloading and trying a different strategy. I’m doing my first playthrough, so most encounters are unknown to me when they start, which means it’s easy to get caught in bad positions, etc.
I say try it if you’re curious—you can switch it back down if you find it frustrating with no downside.
I’m on my 2nd playthrough, after ending my first abruptly in Act 2 (Someone here knows how that happens). Currently just hit Act 2 in my new game. Going on 458 Hours total. Think that includes OA time as well…
Starting my 2nd playthrough with a lolth sworn drow cleric(1) bard(11) build. Going dark urge, but resisting it.
I like the idea that through my character’s relationship to an evil deity, they recognize the dark urge is something wholly other than Lolth’s influence. So lawful evil in the sense that, “yeah I’ll be evil, but not because you told me to.”
My favorite thing so far had been Shadowheart hesitantly confessing she worships Shar, only for me to be like, “Oh that’s nothing. Have you heard about our Lord and Savior, the Spider Queen?”