I’ve gotten to the point that I look up if there’s a good reward for it. Like, does this run through the whole game and build up to at least a nice cutscene or piece of gear? Alright. Annoying, but doable.
A piece of golden shit? Never again. Never a-fucking-gain, I swear I had a faster time pulling KOS-MOS in XC2 than hunting down so many Koroks.
You’re not supposed to find all the koroks. The golden shit is to tell you that you did the wrong thing.
it’s not about the reward, it’s about sending a message (of dopamine to your brain)
Even then, only if the process is fun. Like collecting the thingamajigs (it’s been a while) in Crackdown. I remember just moving around in that game being fun
Oh hell yeah, running and jumping around in Crackdown was an absolute blast. They had the exploration down perfectly, you really felt yourself get better at navigating, and the reward was just making it even better.
Ya ha hah!
Doesn’t the game not tell you how many are left?
It only shows you the ones you already found. Usually people compare their maps to interactive ones online to check what’s missing.
Red Dead Redemption 2 enters the chat
This is exactly the feeling I had when I played Assassin’s Creed and picked up a flag that said “1/100”. That happened multiple times, since there are 400 flags in the game. And what do you get? Absolutely nothing but an achievement.
I hold Mario Odyssey up as a shining example of how to make large optional objectives fun. You don’t really get much of a reward for getting all 999 moons, but at least the vast majority of them have fun puzzles to solve so that it’s actually rewarding to collect them. Contrast this with, say, Korok seeds.