Players are complaining about the difficulty of a genre-defining game, in a genre known for its difficulty.
Just Git Gud.
Difficulty isn’t black or white. There’s a real difference between Monster Hunter and I Wanna Be the Guy
I’ve been enjoying it. The difficulty does seem a bit increased with some enemies but I’m also on NG+1.
Playing on PS5 has been fine but there was some noticeable frame dropping during the Divine Beast Dancing Lion fight.
I’m still only partially through it, but that’s my experience so far.
I’ve been doing it on NG5 and been watching a blind playthrough being streamed on NG7.
The complaints of difficulty are pure salt tears.
I admit I do not enjoy some of the boss designs as much, but being forced to change or use specific tactics is nothing new. People mad about their ‘builds’ need to get over themselves.
New content dropped and the old stuff doesn’t work the same. This isn’t the first FromSoft DLC either.
Bemoaning the difficulty?
…but that’s the point.
There’s difficulty, then there’s balancing issue. We expect difficulty, but not invalidating certain builds entirely.
Vanilla Elden Ring felt pretty good in that regard (granted it’s been a while since I played it). As I recall between weapons, spells, Ashes of War and Spirit Ashes you had a lot of tool choices and were free to sort of make the game as difficult or easy for yourself as you liked.
Sounds like they lost that aspect in the DLC, which is a shame.