- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.
- The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
- The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
- Other balance adjustments as well as bug fixes are also planned for a future patch.
Not to start a war about hardest boss and haven’t beaten DLC yet but Elden Ring has what alot of people would say is the hardest boss in the franchise. Like Elden Ring did open things up to more people with the open world making it easier to go around or bypass walls, but it isn’t easier.
Like there isn’t a single boss in DS1 or 2 that comes anywhere close to fighting Melania. IMO Bloodborne and DS3 have contenders but if you are 100%ing the game Elden Ring is just as hard as any other souls game. Although the horse and teleporting does make some of the zones easier to explore, there are still difficult dungeons.
I think alot of people remember DS1 being much harder because we were also learning the system, how it plays, how to win.
Yeah that’s a potentially endless discussion right there. I actually think Sekiro was the hardest, even if it’s technically not a souls game. Part of what makes Elden Ring so easy is the number of tools and abilities to use, the summoning ashes, OP spells, and nearly always being able to summon two helper players for tough fights. Melania is so much like fighting Isshin, I think he’s way harder than her, and especially because you have to nail the timing with him. There’s no respeccing, using cheesy spells, or summoning help with that guy. Don’t get me wrong, Elden Ring is a great game, but most of the difficulty is easily overcome by just trying out the other stuff you can use.