I don’t think the game is all that good or fun(personally).

I’m a pretty seasoned SoulsBorne player playing all of the games aside from Elden Ring. I’ve only had trouble on two of the bosses so far. But my big issue is I’m just not having a good time like with the other games and I’m almost done with it.

I know the combat is much faster paced which I appreciate but its also very dull. Its the same Dark Souls combat with most of the creativity removed and a looooot of parrying. And the parrying isn’t even rewarding, it makes it like a rhythm game.

Problem with it being a rhythm game though is that I expect to know when I need to parry but the timings are all over the place. I also just don’t think the enemies are all that different to fight, most of them are the exact same in this game just different timings or tells.

I mean I see the reviews, everyone loves this game and I loved all the other games but is it just the fast paced combat and grappling hook that helps it? Having a visible story is nice so far too I suppose.

I’m just curious if other people do or don’t like it and why or why not.

  • MidsizedSedan@lemmy.world
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    21 days ago

    Souls + elden ring games: dodging just avoids damage. For me, its just dodging the 7 moves untill the boss does the right opening for me to punish. Sekiro: deflecting does posture damage to the boss. You are in control of the fight. (Bloodborne: fingers crossed next week)

    Also, your first taste of New Game Plus might also change your mind. I know saying ‘wait till new game plus’ is a bad argument, but my first playthrough, it took me days to beat genichiro in the castle. New game plus, you know all the moves, and you end up one shotting+no hitting the boss. Its like YOU’RE the boss now just putting down all the bosses that put you down the first time.

  • plm00@lemmy.ml
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    22 days ago

    I love the game, but did admittedly struggle for one reason: regular enemies are pretty easy, then you’ll be hit with a boss that stonewalls you. There’s no build up in difficulty. Enemies = trivial. Bosses = ludicrous. Additionally bosses are often a battle of attrition, and I don’t have the sanity to last several minutes engaged in the same attack pattern.

    • CleoTheWizard@lemmy.worldOP
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      22 days ago

      I think that’s why I don’t enjoy this as much as other souls games. It means you spend a lot less time just wandering and slowly getting to a new room or hallway bit by bit. And there aren’t a whole lot of regular enemies that I have to square off against, just mini bosses. The levels also don’t have the same variance to them that other Souls games do, it’s all pretty locked in reality.

      So yeah I can’t say I will super remember the locations like I do with other souls games or remember certain enemies like I would the knight archers of Anor Londo. It feels more like a boss rush game

      • plm00@lemmy.ml
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        22 days ago

        Crazy thing is, Wukong plays like a giant boss rush. Yet I adore it because the difficulty is so incredibly honed in and boss attacks are so well projected. Sounds like Sekiro didn’t refine their difficulty quite well enough.

  • djidane535@sh.itjust.works
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    22 days ago

    I love Dark Souls, but Sekiro was very frustrating.

    The main issues I have with it is that (I) you have one playstyle (vs. the dozens weapons in Dark Souls), meaning that if you don’t like it, you are stuck, and (II) after a while, you only fight bosses (finding your way to reach a boss was part of the fun in Dark Souls, and this has been dropped after the first half of the game I would say).

    The game is also much more difficult, because the parrying system allows your enemies to heal after a while. You have to be very aggressive and master all the patterns, otherwise they heal.

    It took me around 50 hours to complete, among which I was stuck 15-20 hours on the final boss. It’s not a bad game, but if the gameplay does not match with your playstyle, it can almost be impossible to complete.

    What’s a bit disturbing, is that I loved Sekiro at first. It was very fun for the first 10 hours I would say. I could totally imagine people love Sekiro for those first hours, and gave up before it becomes « annoying » (since we know most people do not complete their games).

    • caut_R@lemmy.world
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      22 days ago

      Agree with you, I platinum‘d it but in the end it frustrated me way more than any other Soulsborne title since there‘s practically no different approaches to fights. You either learn the one way they want you to beat the boss in or you‘re stuck. There‘s no choosing magic or a smaller weapon or a bigger weapon or more armor or less armor.

      I also think it‘s by far the hardest of the Soulsbornes (that I‘ve played), it‘s basically the Dark Souls of Soulsborne games lol

      I think I‘d pass on a Sekiro 2, having experienced this once is enough for me.

  • ZombiFrancis@sh.itjust.works
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    22 days ago

    I get why people love Sekiro, though it is a game I have played off and on for years now and just never finished. By the time I get myself resituated I start to lose energy for it again.

    The biggest thing for me are the controls. The time and focus on committing everything to muscle memory is the barrier to Sekiro. As the years go on I find I just plain don’t have the brainspace for such a specialized game.

    • CleoTheWizard@lemmy.worldOP
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      22 days ago

      Luckily this game just clicked for me in that way with the parry system but I get why people would immediately be turned off if they couldn’t get it down.

      • ZombiFrancis@sh.itjust.works
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        21 days ago

        The parry system isn’t really the barrier I think with the controls. If anything that is the most familiar and intuitive aspect of Sekiro. It is the additonal use of the grappling hook, prosthetic tools, and to a lesser extent consumables that throw me off.

  • starman2112@sh.itjust.works
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    22 days ago

    It seems to me that Sekiro is most enjoyed by people who didn’t like the rest of the Fromsoft lineup. I’m finding the combat less dull than Bloodborne’s (the only other Fromsoft game I’ve played for more than a few minutes), primarily because I’m taking an active role by parrying and attacking instead of spending the majority of the time standing around waiting for the enemy to give me an opening. I find the parrying very rewarding, in the sense that it tickles that part of my brain that likes the shiny flash and the TING

    is it just the fast paced combat and grappling hook that helps it?

    That, the simplified leveling system, the lack of a stamina bar, the healing gourd having a ton of uses between rests, and the resurrection mechanic. There’s a lot of little things about this game that makes it easier than a typical Fromsoft game, without making it trivial. It’s the perfect level of challenging for me personally

  • catsarebadpeople@sh.itjust.works
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    22 days ago

    “aside from Elden Ring”

    Bruh. This is the hot take here. Sekiro is excellent but I can understand why some don’t like it. It actually took my two tries, years apart, to get through it but after I did it’s one of my favorites.

    However, why the frick wouldn’t you play Elden Ring? Blasphemy really

  • Katana314@lemmy.world
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    22 days ago

    I have not played Sekiro, but I have played an indie knockoff called Kanagi Usagi, so I’m basing my understanding on that.

    From how it felt, the health bars are a decoration and the real boss health is poise. I get what they were going for, but it causes a lot of stress for any interruption like healing or long enemy attacks that cause their poise to regenerate, feeling like your effort and time was wasted.

    A game I liked better in every respect was Another Crab’s Treasure. You build poise even just by hold-blocking, but your “shield” is a limited resource; one you can choose to invest in with RES. It keeps the idea of encouraging you to keep pressure, by building poise damage on regular attacks, but also punishes you for dodge-rolling as a default for every attack (you’ll never get a “capsize”). And, you still get the reward factor of parries if you release block at the perfect time.

    And yeah, ACT is a bit easier; but I’d say its chosen level of difficulty made it a more enjoyable game.