• RememberTheApollo_@lemmy.world
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    1 year ago

    No billionaire has clean hands. Think beyond just Steam. If an if an indy developer wants to independently release a game they’ll probably fail. Why? Because if you’re not on Steam or one of the other big services you won’t get noticed. They’re also big enough that no competing services are going to show up. They’re priced out. You’re automatically excluded from the market. Steam, Epic, et al by default are rent extractors first. You want to play as a dev? You’re forced to pay.

    • SupraMario@lemmy.world
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      1 year ago

      The fuck? Are you suggesting there is somehow a better way for people to find indie games? Let’s say steam doesn’t exist at all, and every indie dev has to host their own website and files…tell me how you plan on getting people to find their games?

      • index@sh.itjust.works
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        1 year ago

        You are on lemmy, a open source and decentralized platform where thousand of different instances federate with each others…

        • SupraMario@lemmy.world
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          1 year ago

          Cool, that still doesn’t answer the question…and if you’re suggesting that people build a decentralized platform to rival steam…no one is stopping them from doing so.

          • index@sh.itjust.works
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            1 year ago

            Luckily your computer can run any software you want so there’s no need to build any platform to play videogames.

            I was reply to your concern of people not being able to find their games, the fediverse is an example of how you can build a non centralized network and still bring people together.

            • SupraMario@lemmy.world
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              1 year ago

              Luckily your computer can run any software you want so there’s no need to build any platform to play videogames.

              What’s the point of this comment? This doesn’t answer the question.

              I was reply to your concern of people not being able to find their games, the fediverse is an example of how you can build a non centralized network and still bring people together.

              Ok then what’s stopping people from doing that?

              • index@sh.itjust.works
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                1 year ago

                Ok then what’s stopping people from doing that?

                Nobody. Valve spend millions on advertising to remain popular and outshadow competitors. As a result there are many brainwashed fools who go around defending the company like you can see in this thread

                • SupraMario@lemmy.world
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                  1 year ago

                  I’ve literally never seen a tv ad for valve…hell I think I saw a print add in a gaming mag one time…but they really don’t need to spend money on advertising, they provide a service better than anyone else and that’s what keeps them around…EGS has been giving away titles for years now and they’re platform still sucks and is a reason they’re not as big as steam, not because of advertising.

    • taladar@sh.itjust.works
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      1 year ago

      You are forced to pay either way or do you think hosting (both installers/updates and some sort of multiplayer matchmaking), marketing, payment providers,… all work for free? Without something like Steam you would just likely be forced to pay someone just to manage all of that for you as an extra employee (or multiple part time employees or outsourced services).

      • SupraMario@lemmy.world
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        1 year ago

        People forget what it was like matchmaking pre-steam. Games would vanish if they weren’t some huge game publisher with a big following.

    • sugar_in_your_tea@sh.itjust.works
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      1 year ago

      You can absolutely do your own marketing, host your own infrastructure, etc, but that’s way more expensive than just paying Steam’s cut. Some games went that way (e.g. Minecraft), but most see a ton of success through Steam and decide their fee is worth the cut.

      I don’t see how that’s a bad thing. Indie devs should focus on making a good game and creating promo content for it, and let Valve handle distribution, multiplayer, sales, etc.

      Valve is successful because they make a good product that both users and developers like. EGS has a much lower profit share and provides far fewer services, and devs understandably choose Steam because it offers better value.

      I wish their cut was lower, but the arrangement seems more than fair.

      If devs think they can provide a better service, they’re free to sell their game directly on their website if they want. They can even sell Steam keys and not pay any cut on those from their own website, so they can compare direct sales and Steam sales easily.