Eh, I think of it more in the vein of It Follows. It’s not supposed to make sense, it’s supposed to be a minigame for the audience to play along with the characters. It lays out a simple set of mechanics and then uses that to build tense dilemmas, giving the audience a chance to think about what they would do in that situation, and what they definitely want to prevent from happening.
I didn’t see the second one, though. Heard it wasn’t great (no pun intended).
Eh, I think of it more in the vein of It Follows. It’s not supposed to make sense, it’s supposed to be a minigame for the audience to play along with the characters. It lays out a simple set of mechanics and then uses that to build tense dilemmas, giving the audience a chance to think about what they would do in that situation, and what they definitely want to prevent from happening.
I didn’t see the second one, though. Heard it wasn’t great (no pun intended).