I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
I have combined the DNA of the world’s most evil animals to make the most evil creature of them all!
When somebody won’t just take the compliment. It’s like come on, just take the W.
But also I feel strange getting praise in a real time conversation.
Yes the volcano throne was thrown out for the intended purpose. What I said:
There was a lot of concept art, such as a volcano throne room that ended up being completely changed.
Yes it was changed. It was later reworked into something else, just like a lot of concepts, but it didn’t appear in ROTJ as the Emperor’s throne room on the imperial capital. This was its original intended purpose, what would, in how you read things, be what was “supposed” to have happened in ROTJ. Obviously it didn’t get used that way.
the earliest scripts for episode VI had him Join the sith
this would indicate that during the filming of Episode V he had that on his mind.
Creative process is, well, a process. Han Solo was at one point supposed to have died in the carbonite freezing. Luke and Leia were being set up as possible love interests and then changed to siblings. Darth Vader was once intended to be a completely different person than Luke’s father with Obi-Wan’s story in ANH being completely on the level, that was then changed and made to fit with a smooth retcon line. Jabba was supposed to be some guy wearing a fur coat. Things changed from movie to movie, often with new creative directions conflicting with things placed into previous ones. I don’t think it is fair to point at something, especially something early in the process and dig in saying “this is how it was truly supposed to be”.
Even the idea of “Sith” as an full on ideology was something that had to get settled on. The word itself was used once prior to ROTJ (and not used in ROTJ) in a novelization as a full title for Darth Vader which was never elaborated on, and therefore could have meant anything. The Thrawn books which were written with notes from Lucas used “Dark Jedi” rather than “Sith” to describe Vader and the Emperor. It took a while for the word to be given a meaning as flipside ideology to the Jedi. That means even the idea of Luke picking up the helmet in ROTJ and turning evil wouldn’t have been “joining the Sith”, as that concept didn’t really exist yet.
That’s one possible direction, and I think because you favor it you are considering it the “true” and lost ending.
There was a lot of concept art, such as a volcano throne room that ended up being completely changed.
I think in the conversation between Lucas and Kasdan the fact that the idea seemed thrown out on the spot and novel means it wasn’t meticulously prepared for previously. Star Wars has never been as planned out as people think, it is full of soft retcons and handwaves. There’s a lot of concepts that get lost. Saying any given tossed off concept is what is “supposed” to have happened is just leaning into a personal preference.
I don’t know if I’d frame that was what the ending was “supposed” to be. Sounds like a spitballing session where Lucas both came up with, and then rejected the idea.
Kasdan immediately responded, “That’s what I think should happen” — but Lucas didn’t actually want to go that dark because “this is for kids.”
Sounds like nobody was stopping Lucas if that was what he’d wanted.
George Lucas was quoted as saying Luke was supposed to pick up Vader’s helmet at the end of Return of the Jedi and become the Sith Lord.
When did he say this?
TLDR Bloated staff sizes and poor workflow management means salary costs skyrocket while a lot of people on staff are left waiting for things to do. The article keeps saying the costs aren’t just about better graphical fidelity, but I think this issue is somewhat related because a big chunk of staff are going to be artists of some variety, and the reason there are so many is to pump up the fidelity.
Not that it much matters to me personally. I’ve said before that games have long ago hit diminishing returns when it comes to technical presentation and fidelity. I’d rather have a solid game with a vision, and preferably a good visual style rather than overproduced megastudio visuals. Those kinds of games are still coming out from solo developers and small studios, so it doesn’t affect me one bit if big studios want to pour half a billion into every new assemblyline FPS they make.
In the stealth section there are static guards and patrolling guards. At the bottom of every turn the players pull from a deck of cards which says which of the patrolling guards will move and also a special event- this can be the meter towards the alarm ticking down, some of the guards reversing direction of their patrol, or reinforcements prestaging just off board.
During stealth if a dead guard or a player character is spotted by a specific guard, it will shout alerting other guards inside a certain radius and act according to the combat logic. At this point the stealth section will likely shortly end because of all the negative stealth modifiers.
In the combat section, enemies will move towards and fire at whatever spotted player character is nearest. The combat is very simple, which is balanced by it being very difficult for the players to survive, which means you want to delay combat as long as possible.
The tiles are double sided and I don’t believe we even used all the provided ones for this scenario.
Took me about 7 hours but I was poking around and going back for screenshots. It should probably take about 6 normally.
Keep it simple, stupid.
Why did that scientist say it like that? What was his problem?
rifles
Oh no.
I’ve been working my way through Half-Life Opposing Force. It is harder than the base game, but I do enjoy it. It has a lot of ideas like the squad mechanics that would be great to see reworked.
Thanks I hate it.