I remember one of my engineering profs describing Midgley as the most environmentally destructive organism ever, Dude also was involved in the creation of freon.
I remember one of my engineering profs describing Midgley as the most environmentally destructive organism ever, Dude also was involved in the creation of freon.
There’s room for accessibility options, no one is forcing you to use them. While there are tools in the souls series to solve issues, there’s no reason not to have some sort of scaling option at the least for people that want it, things like directional subtitles, colourblind mode, those are just basic. Why alienate players who would otherwise enjoy the game but may have limitations, it’s ok for games to have complex systems and themes that may not appeal to everyone, that’s totally independent of accessibility. I personally really enjoyed my playthroughs, and would love other people to be able to enjoy these games as well, and I’m pretty sure fromsoft intends for their games to be enjoyable.
Your point about rhythm games doesn’t support your point, guitar hero and rockband both had difficulty settings and later entries had nofail modes. They also had practice modes where you could slow down sections you were struggling with and work through it.
Quick edit: my only real complaint is FOV, camera is super zoomed in on some of the giant bosses, DS1 remastered supported ultrawide, would have been nice for Elden Ring to have that at leaat
I don’t use mine much anymore but I still have it out, was a really cool idea and while it had a learning curve, definitely made controller gaming possible with a lot of titles, steam input in general these days is fantastic for that but even so I’d totally buy a steam deck layout steam controller v2.