Evil Dead 2
Evil Dead 2
I wonder if arm Linux laptops will become more of a thing.
I know Apple silicon has a lot more going on then just arm, but a Linux based device with that kind of efficiency to power ratio would be cool.
Actually on Tumbleweed right now. I’ve been generally impressed but my suspend broke out of no where and it’s the latest in a long line of (mostly) minor things breaking with updates. The upside with how fast the updates are is that usually things are fixed as quickly as they break but suspend has been broken for me for about 3 weeks now.
I honestly just don’t think rolling distros are for me. Or at least, not for my use case of chill out during my downtime and play a game PC.
I had a pretty bad experience with Nobara where KDE was super unstable. Probably hardware specific, but when I switched off it everything was stable.
I’m into it so far but the traversal stuttering on PC is really hampering my enjoyment of the game.
Wondering if I should have picked up the PS5 version instead.
Got it working, added to -f --hdr-enabled
to the Additional Options section under the upscale options in the Gamescope tab. Note that you need to have upscape ticked even with additional options added.
Unfortunately it looks washed out and awful.
Edit: Just a quick note for folks this later on - it does indeed seem Flatpak related, or at the very least I got similar results under the Steam flatpak trying to run game in HDR. I ended installing the native package Steam and lo and behold, HDR no longer looks as washed out, though it still looks a little off compared to Windows. Those swapchains errors I was getting also vanish.
I wouldn’t have thought to try that, thanks. Can confirm it looks like it is running Gamescope now. However I am still not getting an HDR switch in Alan Wake 2.
Getting the following errors:
“CreateSwapchainKHR: Creating swapchain for non-Gamescope swapchain. Hooking has failed somewhere! You may have a bad Vulkan layer interfering. Press OK to try to power through this error, or Cancel to stop.”
“QueuePresentKHR: Attempting to present to a non-hooked swapchain. Hooking has failed somewhere! You may have a bad Vulkan layer interfering. Press OK to try to power through this error, or Cancel to stop.”
Thanks! I actually have that installed already.
How do I tell Heroic to launch the game under gamescope vs the normal compositor?
Don’t they already use FSR on the 5?
What does “experimental color management” mean? Is that HDR support?
Can anyone expand on that?
Sure, you could probably write an awesome new AI for black and white but you could also write an awesome 3d renderer for the original Mario World.
My point was that the AI is really core to the game, and I am not sure how they would replicate it in an accurate manner. If you wrote a new AI it would be a different game.
I wonder how they will translate over the AI from the original. That was a huge part of that game, so much so that I would say Black and White with a different AI isn’t the same game.
Performance art in 2024