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Joined 1 year ago
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Cake day: July 5th, 2023

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  • I’ve been saying this for years. I remember playing the Planetside 2 beta, it ran for months. It was actually used for bug/stability testing, fixing networking issues, balancing, etc etc etc. It was an incredibly important step in developing a multiplayer game.

    These aren’t betas, they’re demos that at most will help them do a limited network stress test. The amount of data they can get from 2 weeks of feedback is nowhere near enough to do any real bug fixes or balance changes.

    What’s worse is that now, any game that does have a long alpha or beta period is accused of squatting in early access.





  • I’m personally really split on Ubisoft. They make consistently “solid” games with good PC ports, and in the past they had a great record of making really futureproof PC games (for example, Ghost Recon Advanced Warfighter 1, released in 2006, supports 1440p and 144hz natively in the settings menu with no config tweaks, which I’ve never seen in a game that old).

    What pisses me off about Ubisoft isn’t their design philosophy, it’s their business philosophy. Over, and over, and over again, they do the same money grubbing bullshit, get called out, and then reel it back. So you get this cycle of a game being released in a sorry state, then slowly getting fixed to a point where it’s actually how it should have been released. Then, the next game they release, the same cycle repeats.

    Also, they’ve proven time and time again that they have next to no respect for Tom Clancy’s values and writing style (cutting edge military tech, but firmly grounded in reality with a slavish attention to detail). I think they finally learned their lesson with xDefiant, but who knows. The next GR game will probably be full of lasers and jetpacks.





  • These specs actually seem really solid for the price point, I’m glad to see decent alternative smartphones popping up that actually have some power.

    What’s bugging me is the lack of information about the software. Apparently this is Android with a layer like Hallium to run a Debian userspace on top? And yet they don’t advertise that fact. It’s just a little off putting that this product seems to be aimed at Linux/general tech enthusiasts, yet the company seemed to miss the fact that those customers tend to really like knowing what they’re running under the hood.


  • (Not incredibly educated on Flatpaks, please educate me if I’m wrong) My main issue with Flatpak is the bundled dependancies. I really prefer packages to come bundled with the absolute bare minimum, as part of the main appeal of Linux for me is the shared system wide dependancies. Flatpak sort of seems to throw that ideology out the window.

    Let me ask this (genuinely asking, I’m not a software developer and I’m curious why this isn’t a common practice), why aren’t “portable” builds of software more common? Ie, just a folder with the executable that you can run from anywhere? Would these in theory also need to come bundled with any needed dependancies? Or could they simply be told to seek out the ones already installed on the system? Or would this just depend on the software?

    I ask this because in my mind, a portable build of a piece of software seems like the perfect middle ground between a native, distro specific build and a specialized universal packaging method like Flatpak.